Adaptive Video Tile Encoding for Cloud Gaming Latency

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Solution Overview

Problem

Current media devices and video game systems face challenges such as complexity, obsolescence, high power consumption, piracy issues, and latency problems, leading to inefficient user experiences and increased costs for consumers and developers.

Innovation Solution

A hosting service architecture where video games and applications are executed on high-performance servers, with compressed video and audio streams transmitted to client devices over the internet, reducing the need for local processing power and storage, and mitigating piracy risks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Power

If video games and applications are executed locally on high-performance hardware, then processing capability and graphics performance are improved, but device complexity, power consumption, and cost increase

Engineering Contradiction:
Improveprocessing capabilityVSAvoidhardware requirements
Core Design Contradiction:
PowerVSDevice complexity

Solution Approach 1:

The patent extracts the computationally intensive game execution and video rendering functions from the client device and relocates them to remote server systems. The client device retains only lightweight functions for input reception and video display, thereby reducing local hardware complexity while maintaining high processing capability through remote servers.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces a video compression and transmission system as an intermediary between the remote server and client device. The server renders high-quality video, compresses it using specialized codecs, and transmits it to the client, enabling high-performance game execution remotely without requiring the client to have equivalent local processing power.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Illumination intensity

If video streams are transmitted at high data rates, then video quality is improved, but network bandwidth consumption and transmission time increase

Engineering Contradiction:
Improvevideo qualityVSAvoiddata rate
Core Design Contradiction:
Illumination intensityVSQuantity of substance

Solution Approach 1:

The patent employs advanced video compression techniques that transform the data representation of video content through parameter optimization. By using efficient compression algorithms and formats, the system achieves high video quality at reduced data rates, transforming the relationship between quality and bandwidth consumption.

Inventive Principle:
Principle #35Parameter changes

3Volume of stationary object

If local storage capacity is increased, then game library and asset storage are improved, but device complexity and cost increase

Engineering Contradiction:
Improvestorage capacityVSAvoidlocal storage requirements
Core Design Contradiction:
Volume of stationary objectVSDevice complexity

Solution Approach 1:

The patent extracts the storage function for game assets and executables from the client device and relocates it to remote server systems. The client device stores only minimal local data such as user preferences and cached video buffers, while the majority of storage requirements are fulfilled through network-accessible server storage.

Inventive Principle:
Principle #2Taking out (Extraction)

4Quantity of substance

If video compression ratio is increased, then bandwidth efficiency is improved, but video quality and decompression complexity increase

Engineering Contradiction:
Improvecompression ratioVSAvoidvideo quality
Core Design Contradiction:
Quantity of substanceVSIllumination intensity

Solution Approach 1:

The patent utilizes advanced video compression standards with optimized parameter settings that achieve high compression ratios while preserving video quality. The system employs sophisticated encoding techniques that efficiently represent video content with fewer bits, balancing compression efficiency against quality degradation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP2412103B1Method for encoding video using an adaptive data rate
Publication Date: 2020.02.19 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
  • EP2412103B1 patent drawingFigure 1
  • EP2412103B1 patent drawingFigure 2a
  • EP2412103B1 patent drawingFigure 2b

AI summary

A computer-implemented system and method are described for encoding video For example, a method according to one embodiment comprises selecting a tile size for subdividing each image in a sequence of images based on a specified type of encoding algorithm to be used for encoding the tiles, wherein M tiles are encoded for each image, each tile being encoded according to a first encoding format or a second encoding format, each tile having a designated tile location within each image, specifying a rotating pattern to be used for encoding the tiles over a sequence of N images, the rotating pattern comprising encoding only certain tiles of each image using the first encoding format, and rotating the tile locations selected for the first encoding format over the N images to ensure that all M tiles have been encoded according to the first encoding format across the N images