Adaptive Virtual Training Engine for Cognitive Skill Generalization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current educational virtual environments lack a robust model for learning that effectively transfers and generalizes working memory and other skills, with a need for personalized training approaches that adapt to individual user profiles.

Innovation Solution

A computer-based system employing a computation engine with digital storage provides a virtual world with personalized user profiles, adapting microtasks to achieve learning goals through assessment of user profiles, including personality, neural link, and motivation profiles, and offering contextually appropriate hints for improved learning outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a virtual environment provides generic training exercises, then the system complexity is low, but the learning effectiveness and skill generalization are insufficient

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system dynamically adapts training exercises by adjusting parameters such as difficulty level, task type, and presentation modality based on real-time assessment of user performance and profile characteristics. This allows the system to optimize learning effectiveness without requiring completely different training programs for each user.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary assessment of user profiles including personality traits, cognitive abilities, and learning preferences before delivering training content. This preliminary characterization enables the system to pre-configure appropriate training parameters and exercise selections, reducing the complexity of real-time adaptation while maintaining effectiveness.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system personalizes training for each user, then learning efficiency improves, but the computational resources and system complexity increase

Engineering Contradiction:
Improvelearning efficiencyVSAvoidcomputational resources
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The user profile is segmented into distinct dimensions such as personality characteristics, cognitive abilities, and learning preferences. Each dimension is assessed and utilized independently to personalize training, allowing the system to apply personalization only where it provides benefit rather than processing all user data uniformly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system personalizes training by modifying specific parameters of existing exercise templates rather than creating entirely customized programs. Parameters such as task difficulty, time limits, feedback frequency, and exercise selection are adjusted based on user profile, reducing computational overhead while maintaining personalization benefits.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the system provides extensive feedback and hints, then user motivation and learning outcomes improve, but the information processing load increases

Engineering Contradiction:
Improvelearning outcomesVSAvoidinformation processing load
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system implements adaptive feedback mechanisms that adjust the type, amount, and timing of feedback based on user performance and profile characteristics. Users who benefit from detailed guidance receive more comprehensive feedback, while those who perform well independently receive minimal feedback, optimizing information processing efficiency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system provides hints and feedback selectively rather than continuously, offering assistance only when performance thresholds are not met or when learning opportunities arise. This partial action approach maintains motivation and learning outcomes while reducing unnecessary information processing load.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10322349B2Method and system for learning and cognitive training in a virtual environment
Publication Date: 2019.06.18 CIGNITION INC
  • US10322349B2 patent drawing
  • US10322349B2 patent drawing
  • US10322349B2 patent drawing

AI summary

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.