Adaptive Game-Chat Audio Mixing for Audible Voice During Gameplay

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Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overwhelm voice communication signals, making it difficult for players to hear chat audio during intense game moments, as conventional solutions require manual volume adjustments that disrupt gameplay.

Innovation Solution

The implementation of automatic volume control systems in gaming consoles and headsets that detect the strength of chat and game audio components, adjusting volume settings to maintain audible chat audio even during dynamic game events, using audio processing circuitry to mix and enhance combined-game-and-chat audio signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If manual volume adjustments are used to ensure chat audio is audible during game moments, then chat audio comprehensibility is improved, but gameplay continuity deteriorates due to disruption

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidgameplay continuity
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system automatically monitors and adjusts volume levels without user intervention. The audio processing circuitry continuously analyzes the mixed audio signal, detects when chat audio becomes inaudible against game audio backdrop, and automatically adjusts the chat audio volume to maintain comprehensibility while the player remains engaged in gameplay

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where the audio processing circuitry continuously monitors the mixed audio output and dynamically adjusts volume levels based on real-time audio analysis. When chat audio is detected to be overwhelmed by game audio, the system increases chat volume; when game audio dominates, it reduces chat volume, creating an automatic adaptive volume control system

Inventive Principle:
Principle #23Feedback

2Loss of information

If chat audio volume is increased to ensure audibility during intense game moments, then chat audio comprehensibility is improved, but game audio quality deteriorates due to forced volume adjustments

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidgame audio quality
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The system separates chat audio and game audio into distinct channels that can be independently processed. The audio processing circuitry maintains separate volume control for each audio type, allowing chat audio to be enhanced without affecting game audio levels, thus preserving game audio quality while improving chat comprehensibility

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic volume adjustment where chat and game audio volumes are independently controlled based on real-time conditions. The audio processing circuitry dynamically modifies only the chat audio volume when needed, leaving game audio unchanged, thereby avoiding degradation of game audio quality while ensuring chat audibility

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11695381B2Automatic volume control for combined game and chat audio
Publication Date: 2023.07.04 VOYETRA TURTLE BEACH INC
  • US11695381B2 patent drawing
  • US11695381B2 patent drawing
  • US11695381B2 patent drawing

AI summary

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.