Adaptive VR Content Positioning for Non-Upright HMD Use

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current head-mountable display (HMD) technology lacks a specialized user interface framework for both virtual reality (VR) and augmented reality (AR) applications, particularly failing to adapt effectively when the user transitions to non-upright positions.

Innovation Solution

The implementation of a body position-sensitive virtual reality system for HMDs, which generates and adjusts the display of user interface content based on changes in the user's orientation, ensuring that the content remains within the viewable range and responds naturally to head motions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If HMD technology focuses on VR situations when the user is sitting upright, then the user interface is optimized for upright positioning, but the system fails to adapt when the user transitions to non-upright positions

Engineering Contradiction:
Improveadaptation to user position changesVSAvoidusability in non-upright positions
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the virtual environment and UI element positions based on real-time detection of user body orientation. The processor continuously monitors orientation data from sensors and repositions content elements accordingly, transforming the static UI framework into a dynamic adaptive system that responds to user position changes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes spatial parameters of displayed content based on detected user orientation. When non-upright positions are detected, the system modifies the position, orientation, and sometimes the layout parameters of UI elements to ensure they remain within the user's viewable range and are easily accessible.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If content is displayed at a fixed default position in the viewable range, then the display setup is simple, but the content becomes inaccessible or difficult to view when user orientation changes

Engineering Contradiction:
Improvecontent accessibilityVSAvoiddisplay adjustment mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements a feedback loop where sensors continuously detect user orientation and provide data to the processor, which then adjusts content positioning accordingly. This closed-loop feedback mechanism ensures content remains accessible without requiring complex manual adjustment mechanisms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically repositions content based on detected user orientation without requiring user intervention. The processor autonomously calculates and applies position adjustments to UI elements, making the system self-adjusting and eliminating the need for complex manual control mechanisms.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the user interface framework is designed for upright sitting positions, then development is simplified, but the system lacks versatility for various body positions such as lying down or reclining

Engineering Contradiction:
Improvesupport for multiple body positionsVSAvoidUI framework complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a universal UI framework that functions across multiple body positions (upright, reclining, lying down, etc.). By detecting orientation and automatically adapting the display, a single UI framework serves multiple functions and positions, eliminating the need for separate frameworks for each posture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The UI framework transitions from a static design optimized for one position to a dynamic framework that automatically reconfigures based on detected user orientation. This dynamic adaptation allows the same framework to serve multiple positions without requiring developers to create separate UI designs for each posture.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10976808B2Body position sensitive virtual reality
Publication Date: 2021.04.13 SAMSUNG ELECTRONICS CO LTD
  • US10976808B2 patent drawing
  • US10976808B2 patent drawing
  • US10976808B2 patent drawing

AI summary

An apparatus is provided for displaying a user interface (UI). The apparatus includes a head-mountable display (HMD) and at least one processor configured. The processor is configured to generate content for display by the HMD at a default position in a viewable range, the viewable range including a viewed region that is visible to a user while wearing the HMD. The processor is also configured to, responsive to a change in orientation of the HDM, identify a new default position for the content in the viewable range based on the change in the orientation. The processor is also configured to display the content at the new default position in the viewable range when the new default position is within the viewed region.