Virtual Reality Exposure Therapy With Adjustable Scenarios

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Solution Overview

Problem

Existing exposure therapy methods for anxiety disorders, such as agoraphobia, face challenges due to high financial, physical, and psychological barriers for patients, and therapists struggle to create appropriate environments based on patient symptoms and mental states.

Innovation Solution

A system using virtual reality (VR) that includes a VR content management device, therapist and patient terminals, and a communication network to generate, adjust, and manage VR content, detect patient reactions, and provide personalized exposure therapy through a patient's HMD, allowing real-time online counseling and therapy management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If exposure therapy is conducted in real space, then therapeutic effectiveness is improved, but financial, physical, and psychological barriers increase

Engineering Contradiction:
Improvetherapeutic effectivenessVSAvoidaccessibility to therapy
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent creates virtual copies of real-world environments (streets, squares, transportation hubs, etc.) that patients need to confront for agoraphobia treatment. These VR environments replicate the sensory and psychological aspects of real spaces without requiring patients to physically travel to them, thereby maintaining therapeutic effectiveness while eliminating geographical and physical barriers.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces VR technology as an intermediary between the patient and real-world anxiety-inducing environments. The VR system acts as a mediator that allows patients to gradually expose themselves to feared situations in a controlled, safe virtual environment before transitioning to real-world exposure, thus bridging the gap between clinic-based therapy and real-life application.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If therapists manually create customized therapy environments, then personalization of treatment is improved, but time and complexity increase

Engineering Contradiction:
Improvepersonalization of therapyVSAvoidtherapy preparation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent pre-programs multiple therapy environments with various difficulty levels and contextual variations (different times of day, weather conditions, crowd densities, etc.). These environments are prepared in advance with embedded reaction detection mechanisms, allowing therapists to quickly select and deploy appropriate scenarios without creating them from scratch during each therapy session.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamically adjustable therapy environments where parameters such as crowd density, weather conditions, time of day, and interaction complexity can be modified in real-time based on patient performance and reaction data. This allows the same base environment to adapt to individual patient needs without requiring separate custom-built scenarios for each patient.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If therapy environments are highly customized to patient symptoms, then treatment precision is improved, but system complexity increases

Engineering Contradiction:
Improvesymptom assessment accuracyVSAvoidsystem configuration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements localized customization within standardized environment templates. Rather than requiring complete custom design of entire virtual worlds, the system allows therapists to modify specific local parameters (crowd density in a particular area, weather conditions, time of day, presence of specific objects or people) within pre-built environment frameworks. This maintains treatment precision while avoiding the complexity of building entirely custom environments.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses parameter-based control to customize therapy environments. Instead of creating structurally different virtual worlds for each patient, the system adjusts existing environments by changing key parameters such as crowd density, weather conditions, time of day, and interaction complexity. This allows precise symptom matching through parameter adjustment rather than through complex structural modifications.

Inventive Principle:
Principle #35Parameter changes

4Reliability

If continuous monitoring of patient reactions is implemented, then therapy quality control is improved, but data processing burden increases

Engineering Contradiction:
Improvetherapy quality controlVSAvoidtherapist efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements automated feedback loops where patient reactions (physiological responses, behavioral indicators, self-reported metrics) are continuously monitored during VR therapy sessions and immediately fed back to the system. This automated feedback mechanism provides real-time quality control data without requiring therapists to manually observe and record every aspect of patient response, thereby maintaining high therapy quality while preserving therapist productivity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent enables the VR system to automatically monitor, record, and analyze patient reaction data without requiring constant therapist intervention. The system self-manages data collection from sensors and input devices, automatically processes the information according to pre-programmed criteria, and generates quality control reports, freeing therapists to focus on clinical decision-making rather than manual data processing.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250308671A1Exposure therapy implementation system using virtual reality, exposure therapy implementation method using virtual reality, and exposure therapy implementation application software using virtual reality
Publication Date: 2025.10.02 ITO SHINICHI
  • US20250308671A1 patent drawing
  • US20250308671A1 patent drawing
  • US20250308671A1 patent drawing

AI summary

In the present system, a content server, a therapist terminal, and a patient terminal are connected via a communication network, and the content server is functionally designed to provide suitable content to the patient by referring to counseling information or the like transmitted from the therapist terminal regarding the patient, in which an environment for the content to be provided to the patient can be set by the content server and/or the therapist terminal.