Adaptive Virtual Reality Interface Framework
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing virtual reality and augmented reality user interfaces require custom building, leading to additional overhead and expenses for content distributors, as they need to create separate interfaces for different environments and devices, which can delay content distribution.
Innovation Solution
Systems and methods for automatically creating user interfaces that adapt to different environments by receiving digital assets, defining virtual planes, associating assets with templates, and displaying them for user interaction, allowing for standardized and uniform presentation across various devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If custom user interfaces are built for virtual reality and augmented reality content, then the content can be properly presented and interacted with in those environments, but additional development time and expenses are incurred
Solution Approach 1:
The patent creates a universal interface framework that can function across multiple environments (2D screens, VR headsets, AR devices) using a single codebase. The system defines standardized virtual planes and digital asset templates that automatically adapt to different display contexts, eliminating the need to build separate custom interfaces for each platform while maintaining full adaptability.
Solution Approach 2:
The interface is segmented into reusable components including virtual planes, digital assets, and templates that can be independently configured and combined. This modular approach allows the same interface elements to be assembled differently for various environments without requiring complete redesign, reducing development time while preserving adaptability.
2Adaptability or versatility
If custom user interfaces are built for different devices and environments, then content can be optimized for each platform, but extra work and possible delays occur
Solution Approach 1:
The system enables a single interface design to be deployed across multiple platforms simultaneously. By defining environment-agnostic virtual planes and templates that automatically render appropriately on 2D screens, VR headsets, and AR devices, the system achieves full platform compatibility without requiring separate development cycles for each device type, thereby maintaining high content distribution speed.
Solution Approach 2:
The interface framework performs preliminary adaptation work by pre-defining virtual planes and digital asset templates that are configured to work across all target environments. This upfront standardization allows content to be rapidly distributed to multiple platforms without requiring additional customization work later, thus maintaining productivity while ensuring broad compatibility.
3Adaptability or versatility
If separate interfaces are created for two-dimensional and three-dimensional environments, then each interface can be optimized for its specific environment, but additional overhead and expenses are incurred
Solution Approach 1:
The patent implements a universal interface system where the same virtual planes and digital assets automatically adapt their presentation based on the environment. The system maintains environmental optimization by detecting the display context (2D screen, VR headset, or AR device) and rendering the standardized components appropriately, eliminating the need to create and maintain separate interface codebases for different environments while preserving all optimization benefits.
Solution Approach 2:
The system merges previously separate 2D and 3D interface development into a single unified framework. By combining environmental detection, adaptive rendering, and standardized component libraries into one system, the patent reduces interface complexity from managing multiple separate codebases to maintaining a single adaptable interface that serves all environments.
Data Source
AI summary
Systems and methods are described to enable the creation of user interfaces that may adapt to different environments and may be automatically created. User interfaces may be two-dimensional or three-dimensional and may be used in virtual reality or augmented reality applications. An interface creator may create or receive digital assets associated with a content item, define virtual planes and associated digital asset templates, associate the digital assets with the virtual planes, and enable display of the virtual planes with associated digital assets to a user for user interaction. Digital assets may be automatically edited to meet the specifications of the templates associated with the virtual planes. Virtual planes and templates may also be standardized and aggregated so that a completed user interface may be easily delivered and presented with other content items in a uniform manner.


