Adaptive VR Vignetting Control for Motion Sickness and Immersion
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Solution Overview
Problem
Users of VR glasses experience motion sickness due to mismatched visual and sensory inputs during avatar movement in virtual environments, and existing vignetting functions are inconvenient to activate or deactivate.
Innovation Solution
A wearable electronic device with a processor that detects avatar movement in a virtual space and applies a changeable vignetting effect to the displayed screen, minimizing motion sickness by adjusting the vignetting based on avatar movement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Object-affected harmful factors
If vignetting function is applied to minimize motion sickness, then motion sickness is reduced, but user immersion in VR content is hindered
Solution Approach 1:
The vignetting function dynamically adjusts the vignetting area size based on the detected movement speed of the avatar. When the avatar moves quickly, a larger vignetting area is applied to reduce motion sickness. When the avatar moves slowly or is stationary, a smaller vignetting area is applied to maintain user immersion. This dynamic adjustment resolves the contradiction by making the vignetting effect adaptive to different usage scenarios.
Solution Approach 2:
The system changes the parameter of vignetting area size based on avatar movement speed. By monitoring the speed at which the avatar moves through the virtual environment, the system adjusts the extent of the vignetting effect applied to the display. This parameter change allows the system to optimize between reducing motion sickness and maintaining immersion depending on the current state of the VR experience.
2Object-affected harmful factors
If vignetting function is activated for each application based on user input, then motion sickness can be controlled, but user convenience is reduced due to frequent input requirements
Solution Approach 1:
The system automatically detects avatar movement speed and adjusts the vignetting function accordingly without requiring user input. The processor monitors the avatar's movement through the virtual environment and autonomously determines when to apply or adjust the vignetting effect. This self-service approach eliminates the need for users to manually activate or deactivate the vignetting function for each application, significantly improving user convenience while maintaining effective motion sickness control.
Solution Approach 2:
The system uses feedback from avatar movement detection to automatically control the vignetting function. By continuously monitoring the avatar's position and calculating movement speed, the system receives real-time feedback about the user's experience state and adjusts the vignetting effect accordingly. This closed-loop feedback mechanism replaces manual user input with automated control based on actual usage conditions.
Data Source
AI summary
A wearable electronic device is provided. The wearable electronic device includes a display and at least one processor. The at least one processor may be configured to perform a virtual reality (VR) application. The at least one processor may be configured to detect movement of an avatar corresponding to a user in a virtual space of VR content displayed while the VR application is being executed. The at least one processor may be configured to display a screen of the VR content to which a changeable vignetting effect is applied through the display, based on the detection of the movement of the avatar.


