Adaptive Volume-Based XR Reconstruction for Compute Load Balancing

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Solution Overview

Problem

Existing AR and XR technologies face challenges in efficiently managing computational resources during 3D scene reconstruction, leading to fluctuations in processing speed and accuracy due to varying resource allocation for other device processes.

Innovation Solution

An adaptive volume-based scene reconstruction algorithm that dynamically adjusts parameters such as grid volume size, voxel size, and truncation distance to balance processing speed and accuracy based on available computational resources, using an additive-only Truncated Signed Distance Function (TSDF) to reduce computational loads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If high computational resources are allocated for 3D scene reconstruction, then reconstruction accuracy is improved, but processing speed and system responsiveness deteriorate

Engineering Contradiction:
Improvereconstruction accuracyVSAvoidprocessing speed
Core Design Contradiction:
Measurement precisionVSSpeed

Solution Approach 1:

The patent implements dynamic parameter adjustment in the 3D scene reconstruction pipeline, where grid volume size, voxel size, and truncation distance are continuously adapted based on real-time computational load conditions. This allows the system to switch between high-accuracy modes (when resources are abundant) and high-speed modes (when resources are constrained), resolving the contradiction between reconstruction accuracy and processing speed through temporal dynamics rather than static parameter selection.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent explicitly changes physical parameters of the reconstruction algorithm (grid volume size, voxel size, truncation distance) based on computational conditions. By adjusting these parameters dynamically, the system can optimize the balance between accuracy and speed - using finer grids and smaller voxels for high accuracy when needed, and coarser grids with larger voxels for faster processing when computational resources are limited.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If computational resources are increased for 3D scene reconstruction, then reconstruction quality is improved, but device performance for other processes deteriorates

Engineering Contradiction:
Improvereconstruction qualityVSAvoiddevice performance
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent implements an additive-only Truncated Signed Distance Function (TSDF) approach that processes only the necessary portions of the 3D scene rather than attempting to reconstruct every detail at maximum quality. This partial action principle allows the system to achieve sufficient reconstruction quality for AR applications while consuming fewer computational resources, thereby maintaining device performance for other concurrent processes.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically monitors computational load and adjusts reconstruction parameters accordingly, allowing other device processes to receive necessary resources when the AR pipeline is not the primary computational priority. This dynamic resource allocation ensures that reconstruction quality is high when needed while preventing sustained degradation of overall device performance.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If adaptive parameter adjustment is implemented, then resource efficiency is improved, but system complexity increases

Engineering Contradiction:
Improveresource efficiencyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent incorporates feedback mechanisms where the system continuously monitors computational load and uses this information to adjust reconstruction parameters. This closed-loop control achieves resource efficiency by adapting to actual system conditions, while the feedback is kept relatively simple by monitoring basic computational metrics and mapping them to predefined parameter adjustment ranges, thus avoiding excessive system complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12354223B2System and method for adaptive volume-based scene reconstruction for xr platform
Publication Date: 2025.07.08 SAMSUNG ELECTRONICS CO LTD
  • US12354223B2 patent drawing
  • US12354223B2 patent drawing
  • US12354223B2 patent drawing

AI summary

A system and method for adaptive volume-based scene reconstruction for XR platform application are provided. The system includes an image sensor and a processor to perform the method for display distortion calibration. The method includes determining a processor computation load. The method also includes, based on the determined computation load, adjusting one or more parameters for the 3D scene reconstruction to compensate for the determined computation load. The method further includes rendering a reconstructed 3D scene.