Time-Dependent Add-On Game Probability Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current jackpot schemes in online gaming lack operational control for operators, making it difficult to manage player participation effectively and maximize advantageous time frames for game outcomes.
Innovation Solution
A computer-implemented method in a gaming system that allows for an add-on game with a probability of winning dependent on current time relative to a game end time, enabling operators to control when outcomes are successful, with features like linear or progressive probability increase and random outcome determination.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional jackpot schemes are used to direct players to specific games, then player attraction to the game is improved, but operator control over when and how players participate is reduced
Solution Approach 1:
The patent implements a dynamic probability mechanism where the probability of winning the add-on game changes over time based on the current time relative to the game end time. This allows the system to automatically adjust player incentives dynamically, attracting players during advantageous time frames while maintaining operator control through the time-based probability structure.
Solution Approach 2:
The patent changes the probability parameter of the add-on game based on the time parameter. By determining the current probability of winning based on the current time in relation to the game end time, the system creates a time-dependent probability structure that gives operators control over when players are most likely to participate, while still providing the attraction mechanism through the changing odds.
2Productivity
If operator control over game timing is increased through add-on games, then player participation during advantageous time frames is improved, but game complexity is increased
Solution Approach 1:
The patent segments the game into two distinct components: the first game (main game) and the add-on game. The add-on game is a separate mechanism that operates independently but influences participation in the first game. This segmentation allows the operator to control timing through the add-on game without complicating the main game mechanics, as each game can be managed separately with its own probability and outcome determination.
Solution Approach 2:
The add-on game acts as an intermediary mechanism between the operator and the first game. Instead of directly controlling player participation in the first game, the operator uses the add-on game as a mediator to influence when players choose to play. The add-on game's time-dependent probability structure serves as the control mechanism, while the actual player participation in the first game remains a separate, simpler process.
3Adaptability or versatility
If time-based probability control is implemented in the add-on game, then operator flexibility is improved, but measurement and detection complexity is increased
Solution Approach 1:
The system uses the current time itself as the determining factor for probability calculation, eliminating the need for complex external measurement or detection mechanisms. The time-based probability structure automatically adjusts based on the elapsed time since the game started, with the server simply needing to compare the current time against the game end time. This self-service approach using time as the control parameter maintains operator flexibility while avoiding complex measurement requirements.
Data Source
AI summary
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a method for operating an add-on game of a gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.


