Addiction Nourishment Program Generation via Machine Learning

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Solution Overview

Problem

Current edible suggestion systems do not account for addiction status or symptoms, leading to inefficient nutrition plans and dissatisfaction due to lack of uniformity.

Innovation Solution

A system and method using a computing device to generate an addiction nourishment program by obtaining an addiction element, producing an addiction signature through predictive and physiological machine-learning models, identifying physiological impacts, and determining suitable edibles to create a personalized nourishment program.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If current edible suggestion systems are used without addiction consideration, then the system is simple and easy to operate, but the nutrition plan efficiency is poor and user satisfaction is low

Engineering Contradiction:
Improvenutrition plan efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the nutrition planning process into distinct modules: addiction assessment module, physiological impact identification module, edible selection module, and nourishment program generation module. Each module handles a specific aspect of the complex task independently, improving overall efficiency while maintaining manageable system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary machine learning model layer that mediates between the raw addiction assessment data and the final nourishment program generation. This intermediary layer processes and transforms complex addiction-related information into actionable nutritional recommendations, bridging the gap between system complexity and output effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If uniform nutritional plans are provided to all users, then the system is simple to implement, but user satisfaction is poor due to lack of personalization

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies local quality by tailoring nutritional recommendations to specific local needs identified through addiction assessment. Instead of a uniform global plan, the system identifies specific physiological impacts related to addiction and provides localized nutritional interventions targeted at those specific needs, improving personalization without requiring complete system redesign.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The nourishment program is designed to be dynamic and adaptive rather than static. The system continuously monitors user progress and adjusts nutritional recommendations in real-time based on changing addiction status and physiological conditions, enabling high adaptability while managing complexity through iterative rather than monolithic approaches.

Inventive Principle:
Principle #15Dynamics

3Reliability

If addiction-specific nourishment programs are generated using machine learning models, then nutrition plan efficiency and user satisfaction improve, but the system complexity increases

Engineering Contradiction:
Improvenutrition plan effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by pre-establishing machine learning models that map addiction types and physiological impacts to nutritional interventions. These pre-trained models enable the system to generate effective addiction-specific nourishment programs without requiring complex real-time calculations, improving reliability while reducing operational complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where user responses to nutritional interventions are continuously monitored and fed back into the machine learning models. This feedback loop enables the system to refine its recommendations over time, improving effectiveness while managing complexity through data-driven iterative improvement rather than overly complex initial designs.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12068066B2System and method for generating an addiction nourishment program
Publication Date: 2024.08.20 KPN INNOVATIONS LLC
  • US12068066B2 patent drawing
  • US12068066B2 patent drawing
  • US12068066B2 patent drawing

AI summary

A system and method for generating an addiction nourishment program includes a computing device, the computing device configured to obtain an addiction element, produce an addiction signature as a function of the addiction element, wherein producing further comprises identifying a predictive signal as a function of an addiction directory, and producing the addiction signature as a function of the predictive signal and addiction element using a predictive machine-learning model, identify a physiological impact as a function of the addiction signature, wherein identifying a physiological impact further comprises receiving a medical influence and identifying the physiological impact as a function of the medical influence and addiction signature using a physiological machine-learning model, determine an edible as a function of the physiological impact, and generate a nourishment program as a function of the edible.