Adjustable Curling Table Cushions for Compact Indoor Play

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Solution Overview

Problem

Conventional curling game apparatuses are difficult to install indoors due to their large size and limited gameplay options, with monotonous competition methods and insufficient creative attack and defense strategies, as they require extensive space and are limited by the shape and functionality of the curling table and balls.

Innovation Solution

A compact curling game apparatus with a rectangular table, perfect spherical curling balls, and adjustable cushion bars that allow for varied angles of movement, enabling longer moving distances and diverse attacking and defending techniques, while maintaining the essence of the game's international standards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional curling table with width-to-length ratio of 1:9 is used, then the game maintains authentic curling characteristics, but it cannot be installed indoors and requires extensive space

Engineering Contradiction:
Improveindoor installation capabilityVSAvoidtable size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The cushion bars are designed to be adjustable in angle and position, allowing the table to adapt to different gameplay requirements. This dynamic configuration enables the table to provide varied movement paths and angles for the curling ball, maintaining game authenticity while fitting indoor spaces

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the width-to-length ratio from traditional 1:9 to a more compact proportion suitable for indoor installation. By adjusting the cushion bar angles and positions, the system compensates for the reduced table dimensions, creating multiple reflection paths that extend the effective playing distance within a smaller footprint

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Area of stationary object

If a compact curling table is used for indoor installation, then space requirements are reduced, but the moving distance of the curling ball is shortened

Engineering Contradiction:
Improvetable sizeVSAvoidcurling ball moving distance
Core Design Contradiction:
Area of stationary objectVSLength of moving object

Solution Approach 1:

The cushion bars are configured at adjustable angles to create multiple reflection paths for the curling ball. This allows the ball to traverse a longer effective distance by bouncing off the cushions multiple times, compensating for the reduced table length and maintaining strategic depth in the game

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The adjustable cushion bars enable dynamic configuration of movement paths. By changing the cushion angles, players can create varied trajectories that extend the ball's travel distance and introduce diverse attacking and defending strategies within the compact table dimensions

Inventive Principle:
Principle #15Dynamics

3Device complexity

If fixed-angle cushions are used, then the table structure is simple, but attack and defense strategies become monotonous

Engineering Contradiction:
Improvecushion structureVSAvoidgameplay strategies
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The cushion bars are designed to be adjustable in angle and position, allowing players to modify the gameplay dynamics. This enables varied attack and defense strategies by changing the reflection angles, creating multiple movement paths and tactical options without significantly complicating the overall table structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The adjustable cushion bars serve multiple functions: they define table boundaries, create reflection paths, and enable strategic variation. By consolidating these functions into a single adjustable component, the design adds strategic depth without proportionally increasing structural complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11052305B2Curling game apparatus
Publication Date: 2021.07.06 CHOI HAE YONG
  • US11052305B2 patent drawing
  • US11052305B2 patent drawing
  • US11052305B2 patent drawing

AI summary

A curling game apparatus including a main body, a curling table provided on the upper end of the body, and a curling ball formed in the perfect spherical shape as a rigid body and moved on the curling table. The curling table includes an upper plate provided along a bottom surface and a periphery of an upper end of the main body, a plurality of cushion bars provided inside the upper plate, and an upper plate surface portion horizontally provided on a surface of the upper plate. The upper plate surface portion is provided with at least one hit line for hitting the curling ball and at least one target to which the curling ball starts from the hit line by hitting to reach. The curling ball is reflected by the cushion bars to move to the target while the curling ball rotates with the hitting point thereof.