Adjustable Dual-Rod Track for Shoot the Moon Game

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Solution Overview

Problem

The game 'Shoot the Moon' and its variations lack sufficient challenge and variety, leading to waning interest once the basic technique of propelling a ball along an inclined dual-rod track is mastered, necessitating an enhancement to maintain player engagement.

Innovation Solution

A game design featuring a dual-rod track with a pivot, adjustable rods, and a playing field with multiple rows and columns of receptacles arranged in a triangular pattern, allowing for varying difficulty levels by blocking receptacles and using punch-out boards to create customizable patterns, enabling players to score points or form words, and accommodating different ball sizes and shapes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the basic Shoot the Moon game design is used with a limited number of receptacles, then the game is simple to operate, but the game becomes boring and interest wanes once mastered

Engineering Contradiction:
Improvesimplicity of operationVSAvoidgame variety and challenge
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The playing field is segmented into multiple rows and columns of receptacles arranged in a triangular pattern, creating a more complex and varied target area. This segmentation allows for multiple scoring zones and strategic options, preventing the game from becoming monotonous while maintaining the basic shooting mechanism

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces dynamic elements through movable rods that can be adjusted to different positions and angles. The rods can be raised, lowered, and repositioned during play, creating changing challenges and requiring players to adapt their strategies. This dynamic configuration prevents the game from becoming static and repetitive

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple rows and columns of receptacles are added to increase game variety, then the game becomes more challenging and engaging, but the device complexity increases

Engineering Contradiction:
Improvegame variety and challengeVSAvoidcomplexity of playing field structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The rods serve multiple functions: they define the shooting lane, can be adjusted to create different challenges, and can be positioned to block or open specific receptacles. This multi-functionality allows the game to provide variety and challenge without requiring separate mechanisms for each feature, thereby managing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The triangular pattern of receptacles is nested within an organized grid structure of rows and columns. This nested arrangement allows for systematic organization of multiple receptacles in a space-efficient manner, creating visual order and making the complex playing field easier to navigate and understand

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If receptacles are blocked to create customizable challenges, then the game becomes more strategically deep and engaging, but the ease of operation decreases

Engineering Contradiction:
Improvestrategic depthVSAvoidsimplicity of play
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Receptacles can be pre-blocked or pre-configured before play begins, allowing for predetermined challenges and strategies. This preliminary setup creates strategic depth without requiring complex actions during play, as the blocking configuration is established in advance and players adapt to it rather than actively managing it during gameplay

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The enhanced game design increases difficulty and variety, allowing for strategic play and customizable challenges, thereby renewing interest and ensuring the game's longevity by requiring players to adapt their skills to achieve scores or form specific words, maintaining engagement across generations.

Implementation Method 1

urging the ball to travel on the track by opening and closing the distance between the two rods

Methodology Applied
Scientific EffectGravity: Gravitation

Implementation Method 2

manipulation of an inclined duel-rod track to propel a ball along the track

Methodology Applied
Scientific EffectMechanical Force: Mechanical Force

Data Source

PatentUS11577152B2On track an improved shoot the moon game
Publication Date: 2023.02.14 CRENSHAW DONALD R
  • US11577152B2 patent drawing
  • US11577152B2 patent drawing
  • US11577152B2 patent drawing

AI summary

A game board comprising a tapered playing field with walls rising from a perimeter thereof. The board comprises open receptacles arranged in a pattern or randomly on the playing field. A triangular pattern extends from an apex adjacent to a first wall to a base adjacent to a second wall. Each of the receptacles comprise a depth and a diameter sufficient to capture a ball used in the game. A movable track comprising a pair of rods comprising first and second ends is disposed above the field. The first ends are attached to a pivot disposed on the first wall and the second ends are inserted through an elongate opening in the second wall. The track is inclined from the pivot ends. A ball placed on the track near the pivot ends is urged to travel uphill along the track and dropped into a receptacle by manipulating the rods.