Adjustable Gaming Mouse with Movable Halves

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Solution Overview

Problem

Conventional computer mice with gamepad functions have limited flexibility and cannot be adjusted to meet the diverse using habits of users, as the gamepad structure is fixed in size, limiting its usability.

Innovation Solution

A mouse design featuring two movable halves with a scroll wheel assembly and position adjusting parts, allowing the gamepad structure to be adjusted by moving the halves towards or away from each other, controlled by a controller receiving specific commands, enabling the size of the gamepad to be made larger or smaller.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gamepad structure is fixed in size, then the manufacturing precision and structural stability are improved, but the adaptability to different user preferences is worsened

Engineering Contradiction:
Improveadaptability to user preferencesVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mouse structure is designed with two movable halves that can be adjusted relative to each other along the longitudinal direction, transforming a static fixed-size gamepad into a dynamic adjustable structure. This allows the gamepad size to be changed according to user preferences while maintaining a relatively simple overall structure through the use of sliding connections and positioning mechanisms

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The mouse is divided into two separate halves that can move independently relative to each other. This segmentation allows each half to be positioned independently, enabling adjustment of the gamepad size while keeping the manufacturing of each individual half relatively simple and precise

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the two mouse halves are moved away from each other to enlarge the gamepad, then the adaptability is improved, but the device complexity increases due to the position adjusting mechanism

Engineering Contradiction:
Improvegamepad size adjustmentVSAvoidposition adjusting mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The position adjusting mechanism uses simple mechanical elements such as sliding connections, grooves, and positioning pins rather than complex mechanical systems. This allows the two halves to be adjusted relative to each other through straightforward mechanical interaction, minimizing the complexity of the adjustment mechanism while achieving the desired adaptability

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The design allows users to easily adjust the position of the two halves themselves through the provided positioning mechanisms, without requiring complex adjustment procedures or specialized tools. The self-adjusting nature of the sliding and positioning systems reduces the complexity burden on the user operation side

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10884514B2Mouse and controlling method thereof and computer-readable storage medium
Publication Date: 2021.01.05 BOE TECHNOLOGY GROUP CO LTD
  • US10884514B2 patent drawing
  • US10884514B2 patent drawing
  • US10884514B2 patent drawing

AI summary

Provided are a mouse and a controlling method thereof, and a computer-readable storage medium, in the field of electronic device technology. The mouse includes an upper cover and two mouse halves, wherein a scroll wheel assembly is located between the two mouse halves, each of the mouse halves has a keypad and a joystick located inside the mouse, the joysticks on the two mouse halves are movably connected to the scroll wheel assembly respectively, the mouse further comprises at least one position adjusting part each connected to the scroll wheel assembly and one of the mouse halves; the at least one position adjusting part is configured for controlling the two mouse halves to move toward or away from each other.