Adjustable Joint Mannequin for Combat Training Versatility
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Solution Overview
Problem
Existing training apparatuses for martial arts and combat sports are often specialized for specific types of contact (hand, foot, or weapon) and lack realism, robustness, and versatility to accommodate different users' heights and fighting styles.
Innovation Solution
A training apparatus featuring a mannequin with adjustable joints and support structure that allows for variable positioning and force adjustment, enabling realistic simulation of hand, foot, and weapon strikes, suitable for various combat sports and accommodating different user heights and styles, along with optional force-absorbing materials and sensors for data recording.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If known apparatus such as boxing bags or kick bags are used, then training for specific combat sports is enabled, but the apparatus is not versatile for multiple types of fighting and lacks realism
Solution Approach 1:
The training apparatus is designed as a universal system that can accommodate multiple combat sports including boxing, kick-boxing, and martial arts. The mannequin with articulated joints and adjustable positioning allows it to serve as a training target for various fighting styles, replacing the need for multiple specialized apparatus
Solution Approach 2:
The apparatus incorporates dynamically adjustable components including articulated joints at shoulders, hips, knees, and elbows that can be positioned in multiple configurations. The support structure allows the mannequin to be adjusted to different heights and postures, enabling adaptation to various user heights and fighting styles
2Adaptability or versatility
If fixed-position training apparatus are used, then structural simplicity is maintained, but the apparatus cannot accommodate different user heights and fighting styles
Solution Approach 1:
The apparatus features dynamically adjustable components including articulated joints that can be positioned in multiple configurations. The support structure allows height and posture adjustments to accommodate different user dimensions and fighting styles
Solution Approach 2:
The mannequin is segmented into articulated sections with joints at shoulders, hips, knees, and elbows. Each joint can be independently positioned and secured, allowing granular adjustment of the mannequin's posture and configuration to match different fighting stances
3Ease of manufacture
If non-realistic training apparatus are used, then manufacturing simplicity is maintained, but training effectiveness and realism are reduced
Solution Approach 1:
The apparatus uses a mannequin that copies human anatomical structure with articulated joints at shoulders, hips, knees, and elbows. This realistic human-like form factor provides authentic training experience while maintaining manufacturability through modular joint designs
Data Source
AI summary
A training apparatus 2 including a mannequin 4, for being struck by a person training for fighting, the apparatus comprising a support structure 6 for supporting the mannequin, the mannequin including a head 16, a torso, two arms 76 (having upper and lower arms) and two legs 10, and having joints at the shoulders 50, hips 56, knees 54 and elbows 52, wherein the joints at the shoulders are configured to variably adjust and fix the position of the upper arms relative to the torso in at least two orthogonal planes, and the joints at the elbows are configured to variably adjust and fix the position of the lower arms relative to the upper arms in at least one plane, the apparatus including ankle attachment means for removably attaching the ankles to the support structure.


