Adjustable Joystick with Locking Control Member

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Solution Overview

Problem

Conventional joysticks for exercisers and game machines have complex structures and lack the ability to be locked, stopped, or adjusted for maximum biasing angle, making them inefficient for user control and virtual game interaction.

Innovation Solution

A joystick design featuring a base with equiangularly spaced elastomeric members, a motion member, and a control member that allows for adjustable biasing angle and locking, coupled with a sensor to detect movement and output signals for virtual game control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If conventional joystick structures are used, then the basic detection function is achieved, but the structure becomes complicated and lacks adjustability

Engineering Contradiction:
Improvejoystick structure complexityVSAvoidbiasing angle adjustability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The control member is made axially movable along the central axis of the motion member, allowing dynamic adjustment of the biasing angle. This enables the joystick to adapt to different operational requirements by changing the distance between the control member and base, providing versatility without complicating the overall structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control member serves multiple functions: it acts as both a limiting element for the biasing angle and an adjustable control interface. By combining the limiting function and adjustment mechanism in a single component, the design achieves adaptability while maintaining structural simplicity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the joystick allows free movement, then operational flexibility is maintained, but the ability to lock and stop operation is lost

Engineering Contradiction:
Improveoperation flexibilityVSAvoidlocking capability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The control member can be positioned at different locations along the central axis, including positions that limit motion to specific angular ranges or completely restrict movement. This dynamic positioning capability allows the joystick to switch between flexible operation modes and locked states, ensuring both ease of operation and reliability

Inventive Principle:
Principle #15Dynamics

3Device complexity

If the biasing angle is fixed, then the structure is simpler, but the ability to customize operation ranges is reduced

Engineering Contradiction:
Improveadjustment mechanism complexityVSAvoidoperation range customization
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The control member's axial position can be adjusted to change the biasing angle, allowing customization of the operation range. This simple dynamic adjustment mechanism achieves adaptability without requiring complex systems for angle modification

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The joystick provides efficient user control with adjustable biasing angles and locking functionality, enhancing the interaction with virtual games by accurately detecting movement and allowing customizable operation ranges.

Implementation Method 1

a plurality of elastomeric members installed in the top of the base and equiangularly spaced from one another, the elastomeric members each having a bottom side fastened to the top of the base and a top side; a motion member fixedly to the elastomeric members and supported on the top side of each the elastomeric member

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS7362307B2Joystick connectable to the operating member of an exerciser or game machine
Publication Date: 2008.04.22 CYCLING & HEALTH TECH IND R & D CENT
  • US7362307B2 patent drawing
  • US7362307B2 patent drawing
  • US7362307B2 patent drawing

AI summary

A joystick used in a motion apparatus, for example, an exerciser or game machine, is disclosed to include a base fixedly fastened to the body of the motion apparatus, a motion member fixedly fastened to the operating member of the motion apparatus for biasing with the operating member by the user, elastomeric members connected between the base and the motion member, and a control member coupled to the motion member and movable relative to the motion member to lock the motion member to the base or to adjust the maximum biasing angle allowable for the motion member and the operating member.