Adjustable Touchscreen Gaming Chair Interface

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Solution Overview

Problem

Players experience fatigue due to the spatial relationship between gaming chairs and controls on gaming machines, leading to a need for innovative solutions to enhance player comfort and interaction.

Innovation Solution

Integration of a touchscreen device that can be mechanically coupled to a gaming chair, allowing for adjustable positioning and communication with the gaming machine via a conduit or wireless channel, providing a comfortable and flexible interface for controlling the machine.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If controls are integrated into the gaming machine cabinet, then the control interface is fixed and stable, but players must lean forward or sit in unnatural positions causing fatigue

Engineering Contradiction:
Improveplayer comfortVSAvoidcontrol system configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The control interface is segmented from the gaming machine cabinet and integrated into the chair instead. This allows the control interface to be positioned closer to the player's natural sitting position, eliminating the need to lean forward and reducing fatigue while maintaining control functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The chair serves as an intermediary carrier for the control interface, bridging the gap between the player and the gaming machine cabinet. By placing controls on the chair, the system mediates the spatial relationship to improve accessibility and comfort.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If controls are moved closer to the player on the chair, then player comfort improves, but the spatial relationship between chair and machine becomes more complex

Engineering Contradiction:
Improvecontrol accessibilityVSAvoiddistance between chair and machine
Core Design Contradiction:
Ease of operationVSLength of stationary object

Solution Approach 1:

Instead of moving controls horizontally closer to the machine cabinet, the control interface is relocated to the vertical dimension by integrating it into the chair structure. This dimensional shift allows controls to be accessible without reducing the horizontal distance between chair and machine, solving the spatial conflict.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If a touchscreen device is integrated into the gaming chair, then control flexibility and comfort increase, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvecontrol interface flexibilityVSAvoidchair integration complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The gaming chair is designed to serve multiple functions: it provides seating support and simultaneously houses the control interface. This multi-functionality allows the chair to adapt to different player needs while consolidating components rather than adding separate control units, potentially simplifying manufacturing.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10380827B2Systems and methods for gaming machines having interactive chairs
Publication Date: 2019.08.13 NOVOMATIC AG
  • US10380827B2 patent drawing
  • US10380827B2 patent drawing
  • US10380827B2 patent drawing

AI summary

A gaming system may include a gaming machine, a touchscreen device in electronic communication with the gaming machine, and a gaming chair mechanically coupled to the touchscreen device. The position of the touchscreen device may be adjustable relative to the gaming chair. The gaming machine may perform an action in response to a signal from the touchscreen device. The touchscreen device may communicate with the gaming machine via a conduit plugged into a hardware port of the gaming machine, for example. The action performed by the gaming machine in response to the signal may include, for example, starting a game, cashing out, retrieving information, selecting pay lines, adjusting a bet, or requesting an attendant.