Adjustable Trigger Mechanism with Rotatable Detent

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Solution Overview

Problem

Existing game controllers have issues with unnecessary trigger movement and lack of customization, leading to inefficient player input and potential repetitive strain injuries, as the trigger depression distance is often excessive and not adjustable to suit specific gaming needs.

Innovation Solution

An adjustable trigger mechanism with a detent system that allows for manual adjustment of the trigger's range of motion, including a rotatable detent with abutment surfaces and a screw thread mechanism for precise control, enabling users to customize the trigger settings for different games and reduce unnecessary movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the trigger is designed with a fixed long travel distance, then the trigger can accommodate various gaming scenarios, but unnecessary movement occurs leading to reduced responsiveness and potential user strain

Engineering Contradiction:
Improvetrigger travel distanceVSAvoidtrigger response time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The trigger mechanism incorporates an adjustable stop mechanism that allows the trigger travel distance to be dynamically modified. The stop can be repositioned along the trigger body to change the effective travel distance, enabling the system to adapt between short and long travel configurations based on gaming requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the physical parameter of trigger travel distance by introducing an adjustable stop. This stop can be positioned at different locations to modify the maximum travel distance of the trigger, thereby changing the system's response characteristics without altering the fundamental trigger structure.

Inventive Principle:
Principle #35Parameter changes

2Loss of time

If the trigger travel distance is reduced for faster response, then responsiveness improves, but the trigger cannot accommodate games requiring full trigger depression

Engineering Contradiction:
Improvetrigger response timeVSAvoidtrigger travel distance
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The adjustable stop mechanism enables the trigger system to dynamically adapt its travel distance. Users can configure the stop position based on the specific game being played, switching between short travel for responsiveness and long travel for games requiring full depression, thus resolving the contradiction between speed and versatility.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the trigger mechanism is made adjustable to reduce unnecessary movement, then user control and responsiveness improve, but the device complexity increases

Engineering Contradiction:
Improvetrigger control precisionVSAvoidtrigger mechanism structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The trigger body is segmented into functional sections with the adjustable stop as a separate, independently positionable component. This segmentation allows the stop to be easily repositioned without affecting the overall trigger structure, maintaining simplicity while enabling adjustability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The adjustable stop mechanism is designed to be user-configurable without requiring external tools or complex adjustment procedures. The stop can be manually repositioned by the user based on their preferences or game requirements, making the system self-adjusting and reducing the need for complex mechanical adjustment mechanisms.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If the trigger allows full depression distance, then all gaming scenarios are covered, but excessive movement causes repetitive strain and reduces efficiency

Engineering Contradiction:
Improvetrigger travel rangeVSAvoidrepetitive strain injury
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The invention modifies the trigger travel parameter by introducing an adjustable stop that limits the maximum depression distance. This parameter change allows users to reduce unnecessary travel and minimize repetitive strain while maintaining full travel capability when needed, thus eliminating the harmful effect of excessive movement.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10967252B2Games controller and trigger therefor
Publication Date: 2021.04.06 IRONBURG INVENTIONS
  • US10967252B2 patent drawing
  • US10967252B2 patent drawing
  • US10967252B2 patent drawing

AI summary

Aspects of the disclosure relate to a games controller for controlling electronic games, input device for a computer program and a trigger mechanism therefor. The trigger mechanism comprises a trigger body having a plurality of walls defining an internal chamber. The plurality of walls include a base wall and an orifice defined in the base wall. A detent is detachably mounted on the trigger body. The detent is at least partially received in the orifice and the detent is rotatable with respect to the trigger body. The detent comprises at least one abutment surface which is eccentrically arranged with respect to the rotational axis of the detent.