Adjustable Trigger Stop for Gaming Controllers

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Solution Overview

Problem

Existing game controllers have inefficiencies in trigger mechanisms, where unnecessary trigger depression occurs, and the strength of commands depends on the frequency of depression, leading to over-movement and potential repetitive strain injuries, necessitating a more responsive and customizable solution.

Innovation Solution

An adjustable trigger system with a mechanism allowing manual adjustment of the depressible range, featuring a stopping block with multiple faces and a screw thread for rotational mounting, enabling users to customize the trigger settings based on specific games and operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the trigger is made fully depressible without adjustment, then the user has maximum range of motion, but unnecessary over-movement occurs and reduces responsiveness

Engineering Contradiction:
Improvetrigger responsivenessVSAvoidtrigger depression time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The trigger system incorporates an adjustable stop mechanism that allows the trigger's range of motion to be dynamically modified. The stop can be repositioned along the trigger's path to limit depression distance, enabling the system to adapt between full travel for games requiring nuanced control and limited travel for games requiring rapid response, thus resolving the contradiction between responsiveness and operational range.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the physical parameter of trigger travel distance by introducing an adjustable mechanical stop. This stop can be positioned at different locations to modify the effective range of motion of the trigger, allowing optimization of the trigger depression distance to match specific gaming requirements and eliminate unnecessary movement.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the trigger allows full depression distance, then all command strengths are accessible, but excessive movement increases risk of repetitive strain injuries

Engineering Contradiction:
Improvecommand rangeVSAvoidrepetitive strain injury risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The adjustable stop mechanism enables dynamic adaptation of the trigger's range of motion based on gaming needs. For games requiring full command range, the stop can be positioned to allow complete depression. For games where full range is unnecessary, the stop limits travel distance, reducing repetitive strain on the user's finger while maintaining access to the required command spectrum.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the trigger mechanism is fixed without adjustment, then the structure is simple, but it cannot be customized for different gaming circumstances

Engineering Contradiction:
Improvetrigger customizationVSAvoidtrigger mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The trigger mechanism is segmented into distinct components: the trigger body, the adjustable stop, and the mounting structure. This segmentation allows the stop to be independently positioned and adjusted without affecting the overall trigger functionality, enabling customization while maintaining structural simplicity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The adjustable stop acts as an intermediary element between the trigger and the housing. It provides a simple mechanical interface that enables customization of trigger travel without requiring complex adjustment mechanisms, thereby adding adaptability while minimizing increases in device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If the trigger allows depression beyond the initiation point, then the mechanism is tolerant of user error, but the additional movement is unnecessary and reduces efficiency

Engineering Contradiction:
Improvecommand activation reliabilityVSAvoidgaming efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The adjustable stop enables dynamic optimization of the trigger's effective travel distance. By positioning the stop at or near the command initiation point, the system eliminates unnecessary post-initiation movement, improving gaming efficiency. The mechanical stop provides a reliable physical barrier that ensures the trigger cannot be depressed beyond the set limit, maintaining command activation reliability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP3019257B1Games controller and trigger therefor
Publication Date: 2021.03.03 IRONBURG INVENTIONS
  • EP3019257B1 patent drawingFigure 1
  • EP3019257B1 patent drawingFigure 2
  • EP3019257B1 patent drawingFigure 3

AI summary

A game controller for controlling electronic games comprising: a controller chassis and an actuator system including: an actuator body; an actuator mechanism chassis; a detent chassis comprising at least one detent for arresting movement of the actuator body to create an end stop to limit the actuator movement; wherein the detent chassis is rotationally mounted within the actuator body such that the detent chassis can be rotated between at least a first position in which said at least one detent is in a stowed condition and at least a second position in which one of said at least one detent is in a deployed condition.