Adjustable Trigger Stops for Video Game Controllers

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Solution Overview

Problem

Modern videogame controllers lack adjustable control input actuation mechanisms to vary the speed of trigger actuation, which can affect user performance in games requiring different speeds of control input activation.

Innovation Solution

The videogame controller incorporates a trigger-stop assembly with a clutch lever and plunger mechanism that allows adjustable travel limits for the trigger, enabling users to set different positions for trigger actuation, thereby modifying the mapping scheme of electrical signals communicated to the console.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the trigger travel distance is fixed, then the controller structure is simple, but the user cannot adjust trigger actuation speed for different game requirements

Engineering Contradiction:
Improvetrigger actuation speed adjustmentVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic trigger stop mechanism where the trigger stop position can be adjusted between multiple predetermined positions along the trigger travel path. This allows the trigger actuation distance to be dynamically changed based on game requirements, transforming a static structure into an adaptable one without excessive complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The trigger travel path is segmented into multiple discrete positions where the trigger stop can be positioned. Instead of allowing continuous adjustment, the system divides the travel path into specific segments or positions, simplifying the adjustment mechanism while still providing versatility for different actuation speeds

Inventive Principle:
Principle #1Segmentation

2Speed

If the trigger travel distance is shortened for faster response, then the response time is reduced, but the user loses control over actuation precision

Engineering Contradiction:
Improvetrigger actuation speedVSAvoidtrigger actuation control
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The system dynamically adjusts the trigger stop position to multiple predetermined locations along the trigger path, allowing users to select optimal travel distances based on game requirements. This provides both fast response options (shorter travel) and precision control options (longer travel), making the system adaptable to different operational needs

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11826639B2Adjustable trigger-stops for videogame controllers
Publication Date: 2023.11.28 PERFORMANCE DESIGNED PRODUCTS LLC
  • US11826639B2 patent drawing
  • US11826639B2 patent drawing
  • US11826639B2 patent drawing

AI summary

A video game controller has triggers that can be depressed by a user. The triggers have associated trigger stops actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location, and therefore the amount of travel of the trigger when depressed, between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions.