Adjustable Trigger Stops for Video Game Controllers
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Modern videogame controllers lack adjustable control input actuation mechanisms to vary the speed of trigger actuation, which can affect user performance in games requiring different speeds of control input activation.
Innovation Solution
The videogame controller incorporates a trigger-stop assembly with a clutch lever and plunger mechanism that allows adjustable travel limits for the trigger, enabling users to set different positions for trigger actuation, thereby modifying the mapping scheme of electrical signals communicated to the console.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the trigger travel distance is fixed, then the controller structure is simple, but the user cannot adjust trigger actuation speed for different game requirements
Solution Approach 1:
The patent implements a dynamic trigger stop mechanism where the trigger stop position can be adjusted between multiple predetermined positions along the trigger travel path. This allows the trigger actuation distance to be dynamically changed based on game requirements, transforming a static structure into an adaptable one without excessive complexity
Solution Approach 2:
The trigger travel path is segmented into multiple discrete positions where the trigger stop can be positioned. Instead of allowing continuous adjustment, the system divides the travel path into specific segments or positions, simplifying the adjustment mechanism while still providing versatility for different actuation speeds
2Speed
If the trigger travel distance is shortened for faster response, then the response time is reduced, but the user loses control over actuation precision
Solution Approach 1:
The system dynamically adjusts the trigger stop position to multiple predetermined locations along the trigger path, allowing users to select optimal travel distances based on game requirements. This provides both fast response options (shorter travel) and precision control options (longer travel), making the system adaptable to different operational needs
Data Source
AI summary
A video game controller has triggers that can be depressed by a user. The triggers have associated trigger stops actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location, and therefore the amount of travel of the trigger when depressed, between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions.


