Adjustable Trigger System for Gaming Controllers

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Solution Overview

Problem

Existing game controllers have limitations in responsiveness and customization, leading to unnecessary over-movement and inefficiency in triggering commands, especially in games requiring precise control.

Innovation Solution

An adjustable trigger system that allows users to customize the maximum and minimum trigger positions, enabling adjustments to the depressible range and initial trigger depression, thereby optimizing trigger performance for various gaming scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the trigger is made fully depressible with a long travel distance, then the user has more range for control, but unnecessary over-movement occurs and responsiveness is reduced

Engineering Contradiction:
Improvetrigger control rangeVSAvoidtrigger response time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The trigger system dynamically adjusts its travel distance and initiation point through programmable control. The controller can modify trigger parameters in real-time based on game context, allowing the trigger to have different effective ranges for different gaming scenarios. This resolves the contradiction by making the trigger adaptable rather than fixed, optimizing both control range and responsiveness as needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the physical parameters of trigger operation by electronically adjusting the initiation point and travel distance. Through software control, the trigger's effective depression distance can be modified without physical redesign, allowing optimization of response time while maintaining adequate control range when needed.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the trigger depression distance is increased for certain commands, then command strength can be modulated, but excessive movement occurs and precision is reduced

Engineering Contradiction:
Improvecommand strength modulationVSAvoidtrigger activation precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system applies partial action by allowing variable trigger depression distances based on command requirements. For commands needing strength modulation, the trigger can be configured to require full depression. For commands requiring precision, the initiation point is set closer to the resting position, reducing the required depression distance and improving activation precision.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The trigger system dynamically adjusts its activation characteristics to match the specific command being executed. Different games or game modes can program different trigger curves and initiation points, making the same physical trigger adapt to both precision targeting and power modulation scenarios.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If the trigger system is made fixed and standardized, then manufacturing is simplified, but customization for different gaming scenarios is limited

Engineering Contradiction:
Improvetrigger system standardizationVSAvoidtrigger customization
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent replaces complex mechanical customization mechanisms with electronic/software-based control. Instead of providing multiple physical trigger configurations or adjustable mechanical components, the system uses programmable logic to simulate different trigger characteristics. This maintains manufacturing simplicity while achieving extensive customization through software parameters.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

A single standardized trigger mechanism serves multiple functions by being programmable for different activation points, travel distances, and response characteristics. The same physical component can be configured for precision aiming, power modulation, or rapid firing based on software settings, eliminating the need for multiple specialized trigger designs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12220627B2Games controller
Publication Date: 2025.02.11 IRONBURG INVENTIONS
  • US12220627B2 patent drawing
  • US12220627B2 patent drawing
  • US12220627B2 patent drawing

AI summary

A game controller for controlling electronic games comprising a controller chassis and an actuator system including: an actuator body pivotally mounted to the controller chassis; a strike plate coupled to the actuator body; a trigger adjustment system having an arm; and an actuator adjustment control screw received in a screw thread disposed within said arm. A portion of the actuator adjustment control screw may engage with a portion of the strike plate and said portion of the actuator adjustment control screw creates an end stop to limit movement of the actuator body.