Aerial Image Game Program with Gravity Simulation

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Solution Overview

Problem

Current applications of aerial image display devices are mainly limited to practical fields, with little exploration in the entertainment sector, particularly in game development, where the unique features of these devices could enhance user interaction and experience.

Innovation Solution

A game program is developed that utilizes an aerial image display device with a motion sensor to project and manipulate operation targets in mid-air, simulating physical interactions such as balancing an egg while considering the influence of gravity and user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If aerial image display technology is used to create immersive entertainment experiences, then user engagement and entertainment value are improved, but the application complexity and device requirements increase

Engineering Contradiction:
Improveentertainment application capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: an aerial imaging system for projecting images in air, a motion sensor for detecting hand movements, and a computer for processing and control. This segmentation allows each component to be optimized independently while maintaining overall system functionality for entertainment applications.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The aerial image display device integrates multiple functions into a single system: it can display aerial images for visual entertainment, detect motion for interactive control, and process game logic. This multi-functionality enables the device to serve both as a display system and an interactive gaming platform, enhancing versatility without requiring separate dedicated devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If motion sensors and physics simulations are integrated into the aerial image display system, then interaction realism is improved, but computational requirements and processing time increase

Engineering Contradiction:
Improveinteraction naturalnessVSAvoidprocessing delay
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-assigns physical properties (mass, center of gravity, moment of inertia) to operation targets before interaction begins. This preliminary setup allows the physics engine to immediately calculate realistic movements without delay when user interactions occur, maintaining both naturalness and responsiveness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The motion sensor continuously detects hand movements and feeds this information back to the computer, which then updates the operation target's position and motion in real-time. This closed-loop feedback system creates responsive, natural interactions while optimizing processing to minimize perceptible delays.

Inventive Principle:
Principle #23Feedback

3Reliability

If gravity and physical interactions are simulated for aerial images, then realism and immersion are improved, but the complexity of physics modeling increases

Engineering Contradiction:
Improvephysics simulation accuracyVSAvoidphysics model complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates a virtual copy of physical properties (mass, center of gravity, moment of inertia) for aerial image objects without requiring actual physical materials. This virtual copying allows realistic physics simulation to be implemented through software modeling rather than complex physical mechanisms, reducing hardware complexity while maintaining simulation accuracy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The physics simulation accuracy is controlled by adjusting parameters such as mass, center of gravity position, and moment of inertia for each operation target. By changing these parameters, the system can simulate different physical behaviors (e.g., heavy vs. light objects, balanced vs. top-heavy objects) without increasing fundamental model complexity, maintaining reliability through parameter optimization.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game program effectively leverages the capabilities of aerial image display devices to create an immersive and interactive gaming experience, allowing users to engage with virtual objects in a three-dimensional space with realistic physics simulations.

Implementation Method 1

an optical plate whose incident surface faces the display device at an angle, wherein an image displayed on the display device is retro-transmitted through the optical plate to project the aerial image of the operation target

Methodology Applied
Scientific EffectRetro-transmission: Retroreflector

Implementation Method 2

a motion sensor that detects motion of a hand of a user in the vicinity of the aerial image projected by the aerial imaging system

Methodology Applied
Scientific EffectMotion detection: Accelerometer

Implementation Method 3

in the step of moving the operation target, the influence of gravity exerted on the operation target is reflected in the motion of the operation target

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS20250121280A1Game program for aerial image display device
Publication Date: 2025.04.17 INTERMAN CORP
  • US20250121280A1 patent drawing
  • US20250121280A1 patent drawing
  • US20250121280A1 patent drawing

AI summary

A game program capable of making maximum use of the characteristics of an aerial image display device including an aerial imaging system that projects an aerial image in the air, and a motion sensor that detects the motion of a hand of a user in the vicinity of the aerial image projected by the aerial imaging system. The game program controls the aerial imaging system to project an operation target in the air as an aerial image, and move the operation target projected by the aerial imaging system in response to the motion of the user's hand relative to the operation target detected by the motion sensor. The influence of gravity exerted on the operation target is reflected in the motion of the operation target.