Affinity-Based Content Remixing for Social Engagement

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Solution Overview

Problem

Existing technologies fail to effectively modify content in real-time based on a user's environmental and social context to enhance their affinity for the content, leading to suboptimal engagement and sharing on social media platforms.

Innovation Solution

A system that collects environmental and social data from user equipment, analyzes user reactions, and modifies content in real-time to enhance user affinity, then shares modified content with other users who exhibit similar affinity responses, forming affinity groups.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content is modified in real-time based on user reaction data and environmental data, then user affinity for the content is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser affinity enhancementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically modifies content based on real-time user reaction data and environmental data. The content delivery system transitions from static to dynamic content presentation, adjusting content characteristics (such as formatting, timing, or selection) according to measured user affinity metrics and contextual factors like location and time of day.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where user reaction data is collected, analyzed to determine user affinity, and then used to inform subsequent content modification decisions. This closed-loop system continuously adapts content based on measured user responses, creating a self-adjusting content delivery mechanism.

Inventive Principle:
Principle #23Feedback

2Productivity

If content is customized for individual users based on their affinity responses, then user engagement increases, but processing requirements and time increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of user reaction data and environmental data to pre-determine content modification strategies. By anticipating user preferences based on historical data and current context, the system can prepare modified content in advance or make rapid adjustments without extensive real-time processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system modifies content by changing parameters such as presentation timing, formatting attributes, or selection criteria based on user affinity metrics. These parameter adjustments allow for efficient content customization without requiring complete content regeneration, reducing processing time while maintaining engagement.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If user reaction data and environmental data are collected and analyzed continuously, then content personalization accuracy improves, but data processing load increases

Engineering Contradiction:
Improvecontent personalization accuracyVSAvoiddata processing load
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system collects and analyzes only the necessary portion of user reaction data and environmental data required for effective content personalization. Rather than processing all available data continuously, the system focuses on key metrics and contextual factors that most significantly impact user affinity, reducing overall processing load while maintaining personalization accuracy.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11412010B2Content delivery and consumption with affinity-based remixing
Publication Date: 2022.08.09 AT&T INTELLECTUAL PROPERTY I L P
  • US11412010B2 patent drawing
  • US11412010B2 patent drawing
  • US11412010B2 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, a method in which a processing system obtains physical and social environmental data for a communication device user, and provides content for presentation at the device. First reaction data, obtained via sensors associated with the user, indicate the user's reaction to presentation of the content; the data is analyzed to determine user affinity for the content in a context of the physical and social environments. The content is modified during the presentation; second reaction data is obtained and analyzed to determine a second user affinity for the modified content. If the affinity is enhanced, the modified content is sent to other users' equipment via a social network. Affinity responses regarding the modified content are analyzed, and a set of users is identified as an affinity group; additional content is transmitted to equipment of the affinity group. Other embodiments are disclosed.