Agent Model Training via Imitation and Reinforcement Learning

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Solution Overview

Problem

Current virtual world simulations struggle to replicate realistic agent movements and interactions, leading to suboptimal training and testing of autonomous systems, as they often deviate from real-world scenarios, resulting in potential safety risks and inefficiencies.

Innovation Solution

A method involving imitation and reinforcement learning is employed to generate and train agent models, which simulate real-world scenarios in a virtual environment, calculating imitation and reinforcement learning losses to update the agent model, ensuring more accurate and realistic agent interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional simulation methods are used to generate agent movements in virtual worlds, then the computational process is simple and fast, but the realism and accuracy of agent movements deviate from real-world scenarios

Engineering Contradiction:
Improveaccuracy of agent movement simulationVSAvoidcomplexity of simulation system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses imitation learning to copy real-world agent movement patterns by training a policy network to replicate expert demonstrations. The system collects real-world trajectory data and uses it to train the agent model, creating a virtual copy of real-world movement behaviors that maintains high fidelity without requiring complex physical simulations

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements reinforcement learning with reward functions that provide feedback to the agent model during training. The reward function evaluates whether simulated agent movements match real-world patterns, and this feedback loop continuously refines the policy network to improve movement accuracy while keeping the simulation framework manageable

Inventive Principle:
Principle #23Feedback

2Reliability

If traditional simulation methods are used for agent interactions, then the system is easier to implement, but the training effectiveness and safety assessment of autonomous systems are suboptimal

Engineering Contradiction:
Improvesafety assessment accuracyVSAvoidcomplexity of training system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates realistic training scenarios by copying real-world interaction patterns through imitation learning. The agent model learns from expert demonstrations of safe and effective interactions, enabling more reliable safety assessments without requiring overly complex training architectures

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces traditional rule-based or physics-based interaction models with learning-based approaches. Instead of manually programming interaction rules, the system uses neural networks trained on real-world data to naturally capture complex interaction patterns, improving reliability while managing complexity through data-driven approaches

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240303501A1Imitation and reinforcement learning for multi-agent simulation
Publication Date: 2024.09.12 WAABI CANADA INC
  • US20240303501A1 patent drawing
  • US20240303501A1 patent drawing
  • US20240303501A1 patent drawing

AI summary

Imitation and reinforcement learning for multi-agent simulation includes performing operations. The operations include obtaining a first real-world scenario of agents moving according to first trajectories and simulating the first real-world scenario in a virtual world to generate first simulated states. The simulating includes processing, by an agent model, the first simulated states for the agents to obtain second trajectories. For each of at least a subset of the agents, a difference between a first corresponding trajectory of the agent and a second corresponding trajectory of the agent is calculated and determining an imitation loss is determined based on the difference. The operations further include evaluating the second trajectories according to a reward function to generate a reinforcement learning loss, calculating a total loss as a combination of the imitation loss and the reinforcement learning loss, and updating the agent model using the total loss.