Interactive Agent Platform for Multimodal Bot Animations

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Solution Overview

Problem

Current technologies face challenges in designing interactive systems that can engage in flexible and robust multimodal interactions with users, particularly in creating natural and nuanced conversations with avatars or bots.

Innovation Solution

The development of an interactive agent platform that utilizes an interaction modeling language and API, which employs a standardized interaction categorization schema, supports multimodal human-machine interactions, backchanneling, and an event-driven architecture, enabling more complex and realistic conversational AI.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional chatbot systems use turn-based text dialog with single interaction modality, then system complexity is low and ease of manufacture is good, but interaction flexibility and naturalness are limited

Engineering Contradiction:
Improveinteraction flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments interactions into distinct modalities (text, speech, gestures, emotions) and processes them through separate input channels that feed into a unified conversation management system. This allows each modality to be handled independently while maintaining overall system coherence, enabling flexible multimodal interactions without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The conversational AI system is designed with universal components that can handle multiple interaction modalities through a common architecture. The conversation manager and response generator serve multiple functions across different modalities, allowing the system to adapt to various input types (text, speech, gestures) and output types (text, voice, animations) without requiring separate specialized systems for each.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If avatar interactions model human-like communication with nuanced emotions and gestures, then interaction naturalness is improved, but modeling accuracy and reliability become harder to maintain

Engineering Contradiction:
Improveinteraction naturalnessVSAvoidmodeling accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system introduces intermediate representation layers that translate nuanced human-like expressions (emotions, gestures) into structured data formats that can be reliably processed. The conversation manager acts as an intermediary between raw multimodal inputs and the response generation system, normalizing and structuring emotional and gestural data to maintain modeling accuracy while preserving naturalness.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adjusts interaction parameters such as emotional intensity, gesture amplitude, and response timing based on conversation context. By modifying these parameters in real-time, the system can maintain natural and nuanced interactions while keeping the underlying modeling framework reliable and consistent through controlled parameter variations.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the system supports multiple simultaneous interaction modalities and non-sequential interactions, then interaction flexibility is improved, but system complexity and difficulty of operation increase

Engineering Contradiction:
Improvemultimodal supportVSAvoidsystem operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically manages the complexity of coordinating multiple simultaneous interaction modalities through self-service mechanisms. The conversation manager autonomously handles modality conflict resolution, input prioritization, and response coordination without requiring manual intervention, making the system easy to operate despite supporting complex multimodal interactions.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically adapts its operational mode based on the current interaction context, automatically switching between handling single-modality and multi-modality inputs. The architecture allows dynamic reconfiguration of active interaction channels and response types, enabling the system to manage complexity on-demand while maintaining ease of operation through adaptive behavior.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If conventional conversational AI models process only verbal input and output, then model simplicity and ease of manufacture are maintained, but visual content generation capability is lost

Engineering Contradiction:
Improvevisual content generationVSAvoidmodel capability scope
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges verbal processing capabilities with visual content generation capabilities into a unified conversational AI model. The same language processing core that handles text and speech inputs is extended to generate visual content descriptions and control signals, allowing the system to produce both verbal and visual outputs without requiring entirely separate models.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The conversational AI model is designed with universal processing capabilities that can handle multiple output types (text, speech, visual content) through a common architecture. The response generation system is configured to produce different types of outputs based on conversation context and user needs, enabling the model to generate visual content while maintaining the simplicity and coherence of the underlying language processing framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250182366A1Interactive bot animations for interactive systems and applications
Publication Date: 2025.06.05 NVIDIA CORP
  • US20250182366A1 patent drawing
  • US20250182366A1 patent drawing
  • US20250182366A1 patent drawing

AI summary

In various examples, an interactive agent platform that hosts development and/or deployment of interactive agent may include an interpreter that generates interaction modeling API events specifying commands to make agent (e.g., bot) expressions, poses, gestures, or other interactions or movements, which may be translated into corresponding agent animations. The interpreter may generate an interaction modeling API event using a standardized interaction categorization schema, which an action server implementing an animation service may use to identify a corresponding supported animation. The animation service may implement an action state machine and action stack for all events related to a particular interaction modality (e.g., bot gestures), connect with an animation graph that implements a state machine of animation states and transitions between animations, and instruct the animation graph to set a corresponding state variable based on a command to change the state of an agent movement represented by an interaction modeling API event.