Aggregated Player Gaze for Intuitive Computer Game Group Control

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Solution Overview

Problem

Existing computer games lack intuitive and enjoyable group control mechanisms, limiting collaborative gameplay experiences.

Innovation Solution

An apparatus and method that utilize eye tracking to identify collective gaze directions of multiple players, generating an input signal based on the most concentrated gaze to control computer simulations, such as computer games, allowing for community-based decision-making.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional control mechanisms are used in computer games, then individual player control is maintained, but group control is not achieved and collaborative gameplay is limited

Engineering Contradiction:
Improvegroup control capabilityVSAvoidcollaborative gameplay ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines the gaze directions of multiple players into a single aggregated input signal. The system merges individual gaze vectors through mathematical operations (normalization and summation) to create a collective gaze direction that controls the game, enabling true group control where the team moves together based on combined attention.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary processing layer between individual player gazes and game control. The system uses gaze aggregation algorithms and threshold mechanisms as mediators to translate multiple individual gazes into a unified control signal, facilitating collaborative interaction without requiring direct player-to-player coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If gaze tracking is implemented for each player, then intuitive control is achieved, but system complexity increases

Engineering Contradiction:
Improvecontrol intuitivenessVSAvoideye tracking system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the eye tracking system universal by having all players use the same gaze-based control mechanism. The hardware and software infrastructure is shared across all participants, with each player's device performing the same functions (detecting gaze, normalizing vectors, contributing to aggregate). This multi-functional approach reduces overall system complexity compared to individualized control systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If aggregated gaze control is implemented, then collaborative gameplay is enhanced, but individual player autonomy is reduced

Engineering Contradiction:
Improvecollaborative gameplay capabilityVSAvoidloss of individual control
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent applies partial action by using only the directional component of gaze (ignoring intensity or duration variations) to determine control. The system takes a simplified portion of the full gaze data—specifically the normalized direction vectors—and combines these partially to achieve collective control, balancing collaboration with individual input validity.

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Facilitates enjoyable and intuitive group control in computer simulations by aggregating player gaze data to determine collective inputs, enhancing collaborative gameplay experiences.

Implementation Method 1

An apparatus and method that utilize eye tracking to identify collective gaze directions of multiple players

Methodology Applied
Scientific EffectEye tracking:

Data Source

PatentUS20250229170A1Group Control of Computer Game Using Aggregated Area of Gaze
Publication Date: 2025.07.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250229170A1 patent drawing
  • US20250229170A1 patent drawing
  • US20250229170A1 patent drawing

AI summary

Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.