Aggregated Player Gaze for Intuitive Computer Game Group Control
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Solution Overview
Problem
Existing computer games lack intuitive and enjoyable group control mechanisms, limiting collaborative gameplay experiences.
Innovation Solution
An apparatus and method that utilize eye tracking to identify collective gaze directions of multiple players, generating an input signal based on the most concentrated gaze to control computer simulations, such as computer games, allowing for community-based decision-making.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional control mechanisms are used in computer games, then individual player control is maintained, but group control is not achieved and collaborative gameplay is limited
Solution Approach 1:
The patent combines the gaze directions of multiple players into a single aggregated input signal. The system merges individual gaze vectors through mathematical operations (normalization and summation) to create a collective gaze direction that controls the game, enabling true group control where the team moves together based on combined attention.
Solution Approach 2:
The patent introduces an intermediary processing layer between individual player gazes and game control. The system uses gaze aggregation algorithms and threshold mechanisms as mediators to translate multiple individual gazes into a unified control signal, facilitating collaborative interaction without requiring direct player-to-player coordination.
2Ease of operation
If gaze tracking is implemented for each player, then intuitive control is achieved, but system complexity increases
Solution Approach 1:
The patent makes the eye tracking system universal by having all players use the same gaze-based control mechanism. The hardware and software infrastructure is shared across all participants, with each player's device performing the same functions (detecting gaze, normalizing vectors, contributing to aggregate). This multi-functional approach reduces overall system complexity compared to individualized control systems.
3Adaptability or versatility
If aggregated gaze control is implemented, then collaborative gameplay is enhanced, but individual player autonomy is reduced
Solution Approach 1:
The patent applies partial action by using only the directional component of gaze (ignoring intensity or duration variations) to determine control. The system takes a simplified portion of the full gaze data—specifically the normalized direction vectors—and combines these partially to achieve collective control, balancing collaboration with individual input validity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Facilitates enjoyable and intuitive group control in computer simulations by aggregating player gaze data to determine collective inputs, enhancing collaborative gameplay experiences.
Implementation Method 1
An apparatus and method that utilize eye tracking to identify collective gaze directions of multiple players
Data Source
AI summary
Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.


