Aggregated Shader Cache in Cloud Computing
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Solution Overview
Problem
Existing shader program caching techniques are computationally expensive and do not provide significant performance benefits, especially in cloud computing environments where they cannot be effectively implemented due to network and system performance constraints.
Innovation Solution
An aggregated compiled shader program cache is hosted by an application hosting platform in a cloud computing environment, allowing client devices to receive a set of compiled shader programs compatible with their processing device and driver version during initialization, reducing the need for local compilation and caching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If shader programs are compiled and cached at each computing system, then compilation time is reduced, but computational resources are consumed and network performance is impacted
Solution Approach 1:
The patent merges the shader caching functionality from individual computing systems into a centralized cloud-hosted aggregated shader cache. This consolidates multiple local caches into a single shared resource, allowing multiple computing systems to access the same compiled shader programs without each system consuming separate computational resources for caching operations.
Solution Approach 2:
The patent introduces a cloud computing environment as an intermediary between client computing systems and shader compilation. The cloud platform hosts the aggregated shader cache and mediates the distribution of compiled shaders to multiple clients, reducing the computational burden on individual client systems while maintaining fast access to compiled programs.
2Speed
If existing shader caching techniques are implemented locally, then compilation speed improves, but they cannot be effectively implemented in cloud environments due to network constraints
Solution Approach 1:
Instead of implementing caching at the client side as in traditional approaches, the patent inverts the architecture by placing the cache in the cloud. The cloud-hosted aggregated shader cache serves multiple clients, and compiled shaders are downloaded to clients only when needed, effectively adapting caching to cloud environment constraints while maintaining speed benefits.
Solution Approach 2:
The patent creates a universal shader caching system that serves multiple computing systems simultaneously through the cloud platform. The aggregated shader cache is accessible by multiple clients with different processing devices and driver versions, making the system versatile across diverse cloud computing scenarios while maintaining fast shader compilation access.
3Adaptability or versatility
If thousands of distinct shader programs are compiled during application runtime, then application functionality is achieved, but significant time is consumed
Solution Approach 1:
The patent implements preliminary action by pre-compiling shader programs in the cloud before they are needed by applications. The aggregated shader cache stores pre-compiled versions that can be quickly downloaded and executed, eliminating the need to compile thousands of distinct shader programs during application runtime and significantly reducing execution time.
Data Source
AI summary
Apparatuses, systems, and techniques for a compiled shader program caches in a cloud computing environment. A set of compiled shader programs associated with an instance of an application hosted by an application hosting platform is received. The set of compiled shader programs are included in an shader cache associated with the application, the shader cache hosted by the application hosting platform. A detection is made that a shader program is referenced during a runtime of the instance of the application. Responsive to a determination that a compiled version of the referenced shader program is not included in the received set of compiled shader programs, the shader program is compiled to generate the compiled version of the shader program. A request is transmitted to the application hosting platform to modify the shader cache in view of the compiled version of the shader program.


