Aggregation Platform for Cross-Platform Gaming Token Management

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Solution Overview

Problem

The challenge in the GaaS model is effectively managing and tracking user activity data in real-time across multiple games, while supporting instant transactions and subscription billing, which is complex due to the need for scalable and cross-platform solutions.

Innovation Solution

An aggregation platform communicates with remote game servers and a Gaming Platform as a Service (GPAS) to manage tokens and features balances, continuously updating token balances based on game events, allowing players to acquire and use features across multiple games based on their activity, with each feature having a predefined cost value and stake value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cloud gaming services are provided with cross-platform support and scalability, then accessibility and user reach are improved, but data tracking and consolidation across multiple platforms become more complex

Engineering Contradiction:
Improvecross-platform supportVSAvoiddata tracking complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an aggregation platform as an intermediary layer between remote game servers and the gaming platform. This platform consolidates player activity data from multiple games and platforms, managing token balances and feature acquisitions centrally. The aggregation platform receives data from various game servers, processes it through unified logic, and provides consolidated information back to the gaming platform, thereby simplifying cross-platform data tracking while maintaining versatility.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time data tracking is implemented across multiple games, then player activity monitoring is improved, but computational resources and system complexity increase

Engineering Contradiction:
Improvereal-time data tracking capabilityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the gaming system into distinct functional components: remote game servers that handle game logic, an aggregation platform that handles data consolidation and token management, and a gaming platform that provides service delivery. Each component has a specialized function, allowing real-time data tracking to be implemented efficiently at the aggregation layer without overcomplicating individual game servers or the core gaming platform.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The aggregation platform serves as a mediator that receives player activity data from multiple game servers, processes it through unified token balance and feature acquisition logic, and provides consolidated results back to the gaming platform. This intermediary approach enables real-time tracking across multiple games while centralizing computational complexity in a dedicated component rather than distributing it across all systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Stability of the object's composition

If unified token balance management is implemented across multiple games, then player experience consistency is improved, but data consolidation requirements increase

Engineering Contradiction:
Improveplayer experience consistencyVSAvoiddata consolidation volume
Core Design Contradiction:
Stability of the object's compositionVSQuantity of substance

Solution Approach 1:

The patent merges token balance management and feature acquisition data from multiple games into a unified system at the aggregation platform. Player token balances, feature acquisitions, and stake calculations are consolidated into single unified records that span across all games. This merging approach ensures consistent player experience across different games while consolidating data volume into centralized player profiles rather than分散 data across multiple game servers.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11551517B2Computerized gaming system and method of operating thereof
Publication Date: 2023.01.10 PLAYTECH SOFTWARE LTD
  • US11551517B2 patent drawing
  • US11551517B2 patent drawing
  • US11551517B2 patent drawing

AI summary

In a gaming environment including an aggregation platform, remote game servers (RGS) and Gaming Platform as a Service (GPAS), a method for operating an aggregation platform in a gaming environment. The method including associating a player with tokens and features, where the tokens are usable to acquire the features, monitoring operation of the player with the tokens in the games, and determining operation of Features in the games, based upon the operation of the player with the tokens.