Aggregation Platform for Cross-Platform Gaming Token Management
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Solution Overview
Problem
The challenge in the GaaS model is effectively managing and tracking user activity data in real-time across multiple games, while supporting instant transactions and subscription billing, which is complex due to the need for scalable and cross-platform solutions.
Innovation Solution
An aggregation platform communicates with remote game servers and a Gaming Platform as a Service (GPAS) to manage tokens and features balances, continuously updating token balances based on game events, allowing players to acquire and use features across multiple games based on their activity, with each feature having a predefined cost value and stake value.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If cloud gaming services are provided with cross-platform support and scalability, then accessibility and user reach are improved, but data tracking and consolidation across multiple platforms become more complex
Solution Approach 1:
The patent introduces an aggregation platform as an intermediary layer between remote game servers and the gaming platform. This platform consolidates player activity data from multiple games and platforms, managing token balances and feature acquisitions centrally. The aggregation platform receives data from various game servers, processes it through unified logic, and provides consolidated information back to the gaming platform, thereby simplifying cross-platform data tracking while maintaining versatility.
2Productivity
If real-time data tracking is implemented across multiple games, then player activity monitoring is improved, but computational resources and system complexity increase
Solution Approach 1:
The patent segments the gaming system into distinct functional components: remote game servers that handle game logic, an aggregation platform that handles data consolidation and token management, and a gaming platform that provides service delivery. Each component has a specialized function, allowing real-time data tracking to be implemented efficiently at the aggregation layer without overcomplicating individual game servers or the core gaming platform.
Solution Approach 2:
The aggregation platform serves as a mediator that receives player activity data from multiple game servers, processes it through unified token balance and feature acquisition logic, and provides consolidated results back to the gaming platform. This intermediary approach enables real-time tracking across multiple games while centralizing computational complexity in a dedicated component rather than distributing it across all systems.
3Stability of the object's composition
If unified token balance management is implemented across multiple games, then player experience consistency is improved, but data consolidation requirements increase
Solution Approach 1:
The patent merges token balance management and feature acquisition data from multiple games into a unified system at the aggregation platform. Player token balances, feature acquisitions, and stake calculations are consolidated into single unified records that span across all games. This merging approach ensures consistent player experience across different games while consolidating data volume into centralized player profiles rather than分散 data across multiple game servers.
Data Source
AI summary
In a gaming environment including an aggregation platform, remote game servers (RGS) and Gaming Platform as a Service (GPAS), a method for operating an aggregation platform in a gaming environment. The method including associating a player with tokens and features, where the tokens are usable to acquire the features, monitoring operation of the player with the tokens in the games, and determining operation of Features in the games, based upon the operation of the player with the tokens.


