AI Agents Synthesize Motion from Broadcast Video

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Solution Overview

Problem

Motion capture systems are costly, time-consuming, and limited in capturing outdoor activities and realistic movements due to restricted capture volumes and equipment constraints, while existing video-based motion synthesis methods fail to produce natural and precise human-like motions from lower-quality video data.

Innovation Solution

The use of machine learning models and techniques to generate artificial agents that synthesize motion in simulations using broadcast video data, applying physics-based constraints to correct for artifacts and generate high-quality, lifelike motions without requiring new motion capture data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If motion capture systems are used to capture high quality motion data, then the quality and precision of motion data is improved, but the cost, time consumption, and equipment requirements increase significantly

Engineering Contradiction:
Improvemotion data qualityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent uses video recordings as copies of real-world motion data instead of direct motion capture. By training artificial agents on video data from broadcast footage, the system creates virtual motion representations without requiring physical motion capture equipment, actors, or controlled environments. This copying approach maintains motion quality while eliminating complex capture systems.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical motion capture systems (cameras, sensors, suits) with machine learning-based artificial agents that process video data computationally. The mechanical capture infrastructure is substituted with algorithms that extract and synthesize motion from standard video feeds, eliminating the need for specialized equipment while maintaining motion synthesis quality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If motion capture systems are used to capture realistic movements, then the authenticity of motion data is improved, but the capture volume and spatial requirements are restricted

Engineering Contradiction:
Improvemotion realismVSAvoidcapture volume
Core Design Contradiction:
ReliabilityVSVolume of stationary object

Solution Approach 1:

The patent makes the system universal by using standard video cameras and broadcast footage that can capture any motion scenario regardless of space constraints. The artificial agents trained on video data can generalize to various activities (sports, dancing, daily movements) without requiring dedicated capture volumes or controlled environments, making the system adaptable to unlimited motion types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If professional athletes are used in motion capture to capture competitive movements, then the quality of sport-specific motion data is improved, but the equipment constraints and artificial conditions reduce the authenticity of movements

Engineering Contradiction:
Improvesport motion qualityVSAvoidmovement authenticity
Core Design Contradiction:
Manufacturing precisionVSReliability

Solution Approach 1:

The patent copies motion data from actual competitive video footage rather than capturing it in controlled settings. By training artificial agents on broadcast videos of real competitions, the system captures authentic athletic movements as they naturally occur during actual games, eliminating the artificial constraints of motion capture suits and studio environments while maintaining sport-specific accuracy.

Inventive Principle:
Principle #26Copying

4Manufacturing precision

If motion capture data is collected to generate realistic simulations, then the quality of simulated motion is improved, but the time required for data collection and processing increases

Engineering Contradiction:
Improvesimulation motion qualityVSAvoiddata collection time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary action by pre-training artificial agents on large datasets of video footage before actual simulation needs arise. Once trained, the agents can rapidly generate realistic motion for any scenario without requiring additional data collection. This upfront training eliminates the need for time-consuming motion capture sessions for each new simulation requirement, as the agents have already learned from abundant video data.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240135618A1Generating artificial agents for realistic motion simulation using broadcast videos
Publication Date: 2024.04.25 NVIDIA CORP
  • US20240135618A1 patent drawing
  • US20240135618A1 patent drawing
  • US20240135618A1 patent drawing

AI summary

In various examples, artificial intelligence (AI) agents can be generated to synthesize more natural motion by simulated actors in various visualizations (such as video games or simulations). AI agents may employ one or more machine learning models and techniques, such as reinforcement learning, to enable synthesis of motion with enhanced realism. The AI agent can be trained based on widely-available broadcast video data, without the need for more costly and limited motion capture data. To account for the lower quality of such video data, various techniques can be employed, such as taking into account the motion of joints, and applying physics-based constraints on the actors, resulting in higher quality, more lifelike motion.