AI Character Personalization Using Base Character Modification
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Solution Overview
Problem
Existing systems struggle to create characters that accurately reflect user preferences due to complexity in character creation, particularly in virtual spaces like games.
Innovation Solution
A character management system that manages base characters with changeable elements, acquires user-related information, determines and modifies composing elements based on user input, and creates modified characters that reflect user preferences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If automatic character creation is implemented, then character creation complexity is reduced, but character accuracy to user preference deteriorates
Solution Approach 1:
The patent segments character creation into multiple stages: base character selection and automatic modification based on user preferences. The system divides character elements into modifiable components (appearance, personality, abilities) and processes them separately through AI analysis of user inputs, allowing automated complexity reduction while maintaining precision through targeted modifications rather than complete automation.
Solution Approach 2:
The system implements feedback loops where user preferences are continuously analyzed and fed back into the character creation process. The AI examines user inputs (text, images, voice) and adjusts character modifications based on detected preferences, creating an iterative refinement process that improves accuracy while maintaining automated efficiency.
2Measurement precision
If manual character creation is used, then character accuracy to user preference is improved, but character creation complexity increases
Solution Approach 1:
The system performs preliminary actions by pre-processing user inputs (text, images, voice) to extract preference information before actual character creation. The AI analyzes and categorizes user preferences in advance, preparing modification parameters that guide the subsequent automated character generation process, thereby reducing the complexity of real-time manual adjustments.
Solution Approach 2:
The patent introduces an AI-based intermediary system that mediates between user preferences and character creation. This intermediary automatically interprets user inputs and translates them into character modification parameters, eliminating the need for users to directly manipulate complex character creation interfaces while maintaining high accuracy through intelligent preference detection.
3Ease of operation
If simple user instruction is used, then character creation ease is improved, but character accuracy to user preference deteriorates
Solution Approach 1:
The system replaces manual mechanical character creation operations with AI-based automated processing. Instead of requiring users to manually adjust character parameters, the system uses machine learning models to analyze simple user inputs (text descriptions, images, or voice) and automatically generate accurate character modifications, substituting complex manual operations with intelligent automation.
Solution Approach 2:
The patent utilizes parameter changes by dynamically adjusting character attributes based on analyzed user preferences. The system modifies multiple character parameters (appearance features, personality traits, abilities) simultaneously based on patterns detected in user inputs, transforming simple instructions into precise character configurations through coordinated parameter adjustments.
Data Source
AI summary
A character management system that can create the player character that accurately reflects the preference of the player while eliminating the complexity of creating the player character. The server device has a configuration for: executing a composing element determination process for determining a composing element to be changed from among composing elements of a base character on the basis of player-related information that has already stored or player input information inputted by the player; and a modified character creation process for creating a modified character in which composing elements are modified from the base character on the basis of the determined composing element. The server has a configuration capable of creating a character which can be used in a game or the like and accurately reflects the preference of the user while eliminating the complexity of creating a character by using the base character.


