Multi-Sourced AI Character Training Through Simulated Interaction Graphs

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Solution Overview

Problem

Existing AI character training systems struggle to account for the variability in human interactions due to differences in language, personality profiles, and context, making it difficult to generate realistic and effective social agent behaviors without relying on extensive human verification.

Innovation Solution

A multi-sourced machine learning model-based approach that generates and simulates interaction graphs, compares them for similarity, and iteratively adjusts behavior models to train AI characters, incorporating feedback from human users to refine interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If human verification is used to verify all possible interaction scenarios, then interaction realism is improved, but time consumption and labor requirements increase significantly

Engineering Contradiction:
Improveinteraction realismVSAvoidverification time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates virtual copies of human users through AI agents that simulate diverse personality profiles, demographics, and interaction contexts. These virtual copies replicate human behavior patterns and response variations, allowing comprehensive interaction scenario verification without requiring actual human verification for each scenario.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces manual human verification with automated machine learning models that analyze interaction scenarios. The system uses computational algorithms to evaluate whether AI character responses are appropriate, diverse, and realistic across numerous scenarios, eliminating the need for human verification while maintaining interaction quality standards.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the AI character is trained to handle diverse human responses and contexts, then adaptability is improved, but the complexity of training data processing increases

Engineering Contradiction:
Improveadaptability to diverse responsesVSAvoidtraining data processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the diverse training data into distinct categories based on personality profiles, demographics, and interaction contexts. The system processes and trains on these segmented data portions separately, then integrates the learnings to create a comprehensive AI character that can adapt to various human response patterns without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces machine learning models as intermediary components that bridge the gap between raw diverse interaction data and the AI character training process. These intermediary models preprocess, analyze, and transform complex diverse responses into structured training representations, reducing the overall complexity of processing and training on varied human behaviors.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If computational models are used to simulate interaction scenarios, then verification efficiency is improved, but the accuracy of predicting human responses may be insufficient

Engineering Contradiction:
Improveverification efficiencyVSAvoidprediction accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements feedback loops where the AI character interacts with virtual human copies, and the outcomes of these interactions are fed back into the training system. This continuous feedback mechanism allows the system to learn from simulated interactions and refine its prediction accuracy, gradually improving how well the AI character anticipates and responds to diverse human behaviors.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent performs preliminary training and simulation phases before final AI character deployment. During these preliminary stages, the system extensively simulates and tests interaction scenarios with diverse virtual human profiles, pre-adjusting and fine-tuning the AI character's response algorithms to maximize prediction accuracy before actual use.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP4597360A1Multi-sourced machine learning model-based artificial intelligence character training and development
Publication Date: 2025.08.06 DISNEY ENTERPRISES INC
  • EP4597360A1 patent drawingFigure 1
  • EP4597360A1 patent drawingFigure 2
  • EP4597360A1 patent drawingFigure 3A

AI summary

A system includes a hardware processor configured to execute software code to receive interaction data identifying an action and personality profiles corresponding respectively to multiple participant cohorts in the action, generate, using the interaction data, an interaction graph of behaviors of the participant cohorts in the action, simulate, using a behavior model, participation of each of the participant cohorts in the action to provide a predicted interaction graph, and compare the predicted and generated interaction graphs to identify a similarity score for the predicted interaction graph relative to the generated interaction graph. When the similarity score satisfies a similarity criterion, the software code is executed to train, using the behavior model, an artificial intelligence character for interactions. When the similarity score fails to satisfy the similarity criterion, the software code is executed to modify the behavior model based on one or more differences between the predicted and generated interaction graphs.