AI Digital Avatar 3D Interaction and Gesture Control

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Solution Overview

Problem

Existing digital avatar systems lack 3D interaction capabilities, sophisticated hand gesture recognition, realistic facial reconstruction, and domain-specific conversation abilities, limiting their ability to provide authentic and engaging virtual interactions.

Innovation Solution

A method and device that utilize advanced machine learning and neural networks to enable 3D interaction, natural gesture generation, and domain-specific conversations by converting audio signals into text queries, generating movement instructions, and animating facial expressions, allowing digital avatars to interact with users in a more immersive and informative manner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If existing avatar systems use simple 2D icons or basic 3D models, then the device complexity is reduced and ease of manufacture is improved, but the interaction realism and user engagement deteriorate

Engineering Contradiction:
Improveinteraction realismVSAvoidavatar complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The avatar system is divided into separate functional modules: 2D video generation unit, 3D reconstruction unit, gesture recognition unit, and facial animation unit. Each module handles specific tasks independently, allowing the system to achieve high interaction realism through specialized components while managing overall complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from traditional 2D avatar representations to 3D interactive avatars by integrating depth information from hand-held camera videos. This dimensional enhancement enables realistic hand gestures and facial expressions while maintaining compatibility with existing 2D video generation techniques.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If existing avatar systems lack 3D interaction capabilities, then the device complexity is reduced, but the user engagement and interaction quality deteriorate

Engineering Contradiction:
Improve3D interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The avatar system integrates multiple functions into a unified platform: 2D video generation, 3D environmental reconstruction, hand gesture recognition, facial animation from audio, and domain-specific conversation. This multi-functional approach enables diverse 3D interaction capabilities while sharing common processing infrastructure to manage system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces intermediate processing layers including gesture recognition models that translate hand movements into avatar actions, and audio-to-facial-animation models that convert speech into expressive facial movements. These intermediaries bridge the gap between simple input data and complex 3D interaction outputs.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If existing avatar systems lack sophisticated hand gesture recognition, then the processing requirements are reduced, but the naturalness of communication deteriorates

Engineering Contradiction:
Improvegesture recognition accuracyVSAvoidprocessing energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary processing of hand-held camera video data to extract gesture information before generating avatar animations. By pre-processing gesture data from real-world video inputs and storing extracted features, the system reduces real-time processing energy requirements while maintaining high gesture recognition accuracy.

Inventive Principle:
Principle #10Preliminary action

4Reliability

If existing avatar systems cannot animate facial expressions from audio, then the system complexity is reduced, but the lifelike quality of avatar responses deteriorates

Engineering Contradiction:
Improvefacial animation realismVSAvoidanimation system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system replaces traditional mechanical or manual facial animation methods with audio-driven neural network models. Audio signals directly drive facial muscle simulations through learned mappings, eliminating the need for complex mechanical animation systems or manual keyframe animation while achieving lifelike facial expressions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

5Adaptability or versatility

If existing avatar systems lack domain-specific conversation abilities, then the information processing requirements are reduced, but the quality of user interaction deteriorates

Engineering Contradiction:
Improvedomain-specific conversation capabilityVSAvoidcontextual understanding
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The avatar system incorporates domain-specific knowledge bases and specialized language models tailored to particular fields or contexts. Each domain (e.g., healthcare, education, customer service) has customized conversation capabilities with specialized vocabulary and contextual understanding, ensuring high-quality interactions while maintaining efficient information processing through targeted knowledge representation.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250022200A1Artificial intelligence device for a digitial avatar with 3D interation capabilities and control method thereof
Publication Date: 2025.01.16 LG ELECTRONICS INC
  • US20250022200A1 patent drawing
  • US20250022200A1 patent drawing
  • US20250022200A1 patent drawing

AI summary

A method for controlling an artificial intelligence (AI) device for implementing a digital avatar can include receiving an audio signal corresponding to a user query, converting, by a speech-to-text neural network model, the audio signal into a text query, inputting the text query into a large language gesture instruction model to generate high level movement instructions, inputting the text query and the high level movement instructions into an information retrieval model to generate a text response including at least one sentence and digital avatar control information, and inputting the text response into a text-to-speech neural network model to generate an audio response. Also, the method can include inputting the audio response into an audio-to-facial animation model and an audio-to-conversational gesture model to generate updated digital avatar control information including gesture information, and outputting the audio response and the updated digital avatar control information for controlling the digital avatar.