AI-Digitized Customizable Toy for Emotional Expression

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Solution Overview

Problem

Young children struggle to express and manage complex emotions due to limited vocabulary, often resulting in undesirable behaviors, highlighting the need for effective tools to enhance emotional recognition and expression.

Innovation Solution

A method and system that create customized tangible objects, which can be digitized using AI techniques, allowing children to interact with both physical and digital versions, facilitating emotional expression and management through play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If children are provided with traditional play materials, then they can engage in physical play, but they struggle to express and manage complex emotions due to limited vocabulary

Engineering Contradiction:
Improveemotional expression capabilityVSAvoidemotional nuance communication
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates a digital copy of the tangible object that children assemble physically. The AI system captures images of the physical assembly and generates a corresponding digital representation, allowing children to interact with both physical and digital versions. This copying mechanism enables emotional expression beyond physical manipulation, as the digital copy can represent abstract emotional states while maintaining connection to the tangible object the child created.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from purely physical interaction to a hybrid physical-digital experience by creating a digital dimension of the tangible object. The AI-generated digital copy exists in a different dimension (digital space) than the physical object, enabling new modes of interaction that facilitate emotional expression and management while preserving the tactile benefits of physical play.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If children interact with digital objects directly, then emotional expression can be enhanced, but the connection to tangible play and physical development may be reduced

Engineering Contradiction:
Improveemotional recognition capabilityVSAvoidphysical-tangible connection
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent merges physical and digital domains by having children assemble tangible objects physically, then creating digital copies of those same objects through AI image processing. The system combines the tactile, hands-on assembly experience with digital interaction capabilities, allowing children to benefit from both physical manipulation and enhanced digital representation for emotional expression.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The AI system acts as an intermediary between the physical object and the digital representation. It captures images of the tangible object, processes them to identify features and characteristics, and generates a corresponding digital copy. This intermediary process ensures accurate translation from physical to digital domain, maintaining the connection between the two while enabling enhanced interaction capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If AI processing is used to digitize the tangible object, then the object can be manipulated digitally, but processing time and computational resources are required

Engineering Contradiction:
Improvedigital manipulation capabilityVSAvoiddigitization processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by capturing and processing images of the tangible object immediately after physical assembly. The AI system proactively generates the digital copy before the child needs to interact with it digitally, so the digitization process occurs in advance, reducing wait time during actual play and interaction sessions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12039666B2Method for creating a tangible objection and digitizing the tangible object using an artificial intelligence process
Publication Date: 2024.07.16 ALL TINGZ CO
  • US12039666B2 patent drawing
  • US12039666B2 patent drawing
  • US12039666B2 patent drawing

AI summary

According to the present invention, techniques, including a method, and system, for creating a tangible object having customized features and digitizing the object for manipulation and use by a child user are provided. In particular, the invention provides a method for assembling customized features onto a tangible object and using artificial intelligence techniques for digitizing the object onto a computing device for manipulation and use by a child user.