AI Game Design With Dynamic Prize-Block Secondary Gameplay

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Solution Overview

Problem

Traditional slot machines become stale after short game play sessions and fail to attract younger players, necessitating new and exciting electronic games of chance with dynamic secondary game mechanics.

Innovation Solution

A gaming machine with a primary game display and a secondary game display featuring prize blocks that are dynamically updated based on primary game outcomes, where prize blocks are destroyed and replaced with new ones, offering prizes such as monetary rewards, multipliers, or bonuses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machine games are used, then the game structure is simple and easy to understand, but the game becomes stale after short play sessions and fails to attract younger players

Engineering Contradiction:
Improvegame freshness and player engagementVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic secondary game displays that change and evolve during gameplay. Prize blocks are dynamically created, positioned, and destroyed based on primary game outcomes. The secondary game display updates in real-time, transforming from a static to a dynamic system that maintains player engagement without requiring complete structural redesign of the base slot machine.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent embeds a secondary game display within the primary slot machine interface. The secondary game with prize blocks is nested inside the main game structure, allowing both games to coexist and interact. This nesting approach adds complexity and engagement while maintaining the familiar slot machine framework that players already understand.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If new and exciting electronic games of chance are developed to attract younger players, then player engagement and excitement increase, but game development becomes very labor intensive and time-consuming

Engineering Contradiction:
Improvegame excitement and player attractionVSAvoidgame development time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent divides the game development into modular components: a primary game layer and a secondary game display layer with prize blocks. Each layer can be independently configured and updated. The secondary game uses standardized elements (prize blocks with health values, grid positions, and destruction mechanics) that can be reused across different game themes, reducing overall development time while maintaining excitement.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a secondary game with dynamically updated prize blocks is implemented, then game excitement and player engagement increase, but the system complexity and number of components increase

Engineering Contradiction:
Improvesecondary game dynamicsVSAvoidsystem component count
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal prize block system where each prize block serves multiple functions: it displays a prize value, has a health value that responds to primary game outcomes, and can be destroyed to award prizes. The same prize block mechanics work across different grid positions and game themes, reducing the need for multiple specialized components while maintaining dynamic engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260018018A1Systems and methods for game development utilizing specialized artificial intelligence game design systems
Publication Date: 2026.01.15 SIERRA ARTIFICIAL NEURAL NETWORKS
  • US20260018018A1 patent drawing
  • US20260018018A1 patent drawing
  • US20260018018A1 patent drawing

AI summary

Systems and methods for developing a game of chance. The game of chance being at least partially developed using specialized artificial intelligence (AI) game design systems or specialized artificial intelligence game design system modules or components which may include different types of machine learning or training techniques, including supervised, unsupervised, reinforced, deep learning and artificial neural networks and/or similar and may include analyzing past game performance utilizing full, partial or estimated prior game performance data for developing game math models, game mechanics and associated game programming, game art and graphics, game animations, game sound effects, partial or full game development, game computer code, game quality assurance diagnosis and editing, game analytics, compliance, help screens, and predictive models, etc.