AI Gaming Bots for Player Motivation Prediction

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Solution Overview

Problem

Game development processes face challenges in efficiently testing and optimizing gaming applications due to the vast number of possible deck combinations and player interactions, leading to high development costs and time consumption, especially in ensuring game balance and player retention.

Innovation Solution

The game development platform employs gaming bots and AI personas to rapidly test game content, balance gameplay, and generate new content using machine learning algorithms, procedural content generation tools, and behavioral experience analysis to predict player motivations and optimize game design.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual testing and optimization of game content is performed, then game quality and player engagement can be ensured, but development time and cost increase significantly

Engineering Contradiction:
Improvegame qualityVSAvoiddevelopment time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates virtual player avatars and gaming bots that replicate human player behaviors, motivations, and decision-making patterns. These digital copies simulate thousands of players testing game content simultaneously, replacing manual human testing while maintaining quality assessment accuracy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces manual mechanical testing processes with automated AI-driven virtual players. Machine learning algorithms analyze player data to generate synthetic players that automatically test game content, balance mechanics, and provide feedback, eliminating the need for human testers while improving development efficiency.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If comprehensive testing of all possible deck combinations and player interactions is performed, then game balance can be ensured, but development cost and time consumption increase

Engineering Contradiction:
Improvegame balanceVSAvoiddevelopment efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system performs preliminary testing of game balance and player interactions using virtual players before actual game deployment. AI models simulate various deck combinations and player behaviors in advance, identifying balance issues and optimization opportunities prior to release, thereby ensuring game balance without requiring exhaustive manual testing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming bots and virtual players autonomously test game content, analyze player motivations, and provide self-generated feedback on game balance. The system uses machine learning to automatically adjust and optimize game parameters based on simulated player data, reducing the need for human intervention in the testing and optimization process.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If human players are used for testing and optimization, then player experience can be accurately assessed, but labor requirements and development cost increase

Engineering Contradiction:
Improveplayer experience assessment accuracyVSAvoidhuman labor
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent creates virtual player avatars and gaming bots that replicate human player behaviors, motivations, and decision-making patterns. These digital copies simulate thousands of players testing game content simultaneously, replacing manual human testing while maintaining quality assessment accuracy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms qualitative player experience data into quantifiable parameters through machine learning models. By analyzing patterns in player behavior, motivations, and preferences, the system converts subjective experience assessments into measurable metrics that can be automatically processed and optimized by algorithms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240367053A1Modeling of player motivations for gaming applications
Publication Date: 2024.11.07 MODL AI APS
  • US20240367053A1 patent drawing
  • US20240367053A1 patent drawing
  • US20240367053A1 patent drawing

AI summary

A system operates by generating BEA tools that include an AI model trained via machine learning based on prior game play; receiving game data and multimodal player data associated with a play of a gaming application by a player; generating a predicted user experience by applying the BEA tools to the game data and the multimodal player data, wherein the predicted user experience includes motivation data that indicates motivation scores for the player for each of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player is motivated by one of the plurality of different motivations while playing the gaming application; and facilitating adaptation of the gaming application based on the predicted user experience.