AI-Guided Live Event Audio Mixing via Mobile Device

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Solution Overview

Problem

Attendees of live events face challenges in determining the best audio channel or mix in real-time without user input, as they often rely on their mobile devices to stream audio over wireless networks.

Innovation Solution

A computerized method and system for AI/ML-guided live event audio mixing, where a mobile computing device receives and processes a live audio signal, automatically switching between audio mixes based on duration since the event began and an AI/ML algorithm trained on historical data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automated switching between audio mixes is implemented, then user convenience and audio quality are improved, but system complexity increases

Engineering Contradiction:
Improveuser convenienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-processing the audio signal to extract features and pre-training the machine learning model with historical audio data before the live event begins. This allows the automated mix switching to function effectively during the event without requiring real-time complex decision-making, thereby improving user convenience while managing system complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary machine learning model that acts as a mediator between the raw audio signal and the audio mixing decisions. This intermediary component analyzes audio features and determines optimal mix selections, simplifying the overall system architecture while enabling automated switching functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If machine learning algorithms are used for real-time mix selection, then audio quality is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveaudio qualityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent segments the audio processing task into distinct stages: feature extraction from the audio signal, machine learning model inference for mix selection, and audio mixing execution. This segmentation allows each component to be optimized independently, with feature extraction happening in real-time and the ML model providing predictions based on extracted features, thereby maintaining audio quality while managing processing time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies partial action by using a simplified machine learning model that processes only the most relevant audio features rather than analyzing the complete audio signal in full detail. This approach provides sufficient accuracy for mix selection while significantly reducing computational requirements and processing time.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250175275A1Systems and methods for ai-guided live event audio mixing
Publication Date: 2025.05.29 MIXHALO CORP
  • US20250175275A1 patent drawing
  • US20250175275A1 patent drawing
  • US20250175275A1 patent drawing

AI summary

A method for AI/ML-guided live event audio mixing includes receiving a data representation of a live audio signal corresponding to a live event via a wireless network. The method also includes processing the data representation of the live audio signal corresponding to the live event into a live audio stream having audio mixes. The method also includes initiating playback of the live audio stream based on a first mix via a headphone communicatively coupled to a mobile computing device at the live event. The method also includes determining a second mix based on a duration since a beginning of the live event and an AI/ML algorithm. The method also includes initiating playback of the live audio stream based on the determined second mix via the headphone communicatively coupled to the mobile computing device at the live event.