AI Immersion Detection for Gameplay Interruption Control

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Solution Overview

Problem

Existing video games lack the ability to automatically detect a player's level of immersion during gameplay, leading to potential interruptions that can negatively affect the gaming experience when the player is highly engaged.

Innovation Solution

Implementing an artificial intelligence model trained to determine a player's level of immersion using game state data, biometric data, and motion data to generate indicators that notify others when the player should not be interrupted, thereby maintaining focus during intense gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the player is highly immersed in gameplay, then the gaming experience and concentration are improved, but the player becomes vulnerable to negative interruptions from communications or notifications

Engineering Contradiction:
Improvegaming experienceVSAvoidinterruptions
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary action by detecting the player's immersion level before interruptions occur and proactively displaying indicators to alert others not to disturb the player during critical gameplay moments, thus preventing interruptions before they can negatively affect the gaming experience

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The visual indicator serves as an intermediary between the player's immersion state and the surrounding environment, communicating the player's concentration level to others without requiring direct interaction with the player, thereby reducing harmful interruptions while maintaining social awareness

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the system continuously monitors game state data and biometric data to detect immersion levels, then the ability to prevent interruptions is improved, but the device complexity and data processing requirements increase

Engineering Contradiction:
Improveimmersion level detectionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments the complex task of immersion detection into multiple independent data sources (game state data, biometric data, motion data) that are processed separately and then integrated, reducing the complexity of any single processing component while maintaining high measurement precision

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses multi-functional data collection that serves both the primary purpose of immersion detection and secondary purposes such as game performance optimization and player behavior analysis, thereby justifying the increased device complexity through multiple beneficial outcomes from the same infrastructure

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If the system uses AI models to analyze game state data and determine immersion levels, then the accuracy of interruption prevention is improved, but the computational energy consumption and processing time increase

Engineering Contradiction:
Improveimmersion classification accuracyVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by using AI models selectively - performing comprehensive analysis only when immersion levels are critical, and using simpler heuristics or threshold-based methods during less critical gameplay moments, thus reducing overall computational energy consumption while maintaining high accuracy when it matters most

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system maintains continuous monitoring of game state data with constant AI model inference running throughout gameplay, ensuring uninterrupted detection of immersion changes. This continuous operation prevents missed detection events but increases energy consumption, which is balanced by the system's ability to provide uninterrupted protection against interruptions during critical gameplay moments

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentEP4532064B1Method and system for automatically controlling user interruption during game play of a video game
Publication Date: 2026.03.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP4532064B1 patent drawingFigure 1
  • EP4532064B1 patent drawingFigure 2A
  • EP4532064B1 patent drawingFigure 2B

AI summary

A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (Al) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the Al model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.