AI Material Detection for Immersive AR and VR Environments

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Solution Overview

Problem

In multi-player games and virtual reality environments, players often struggle to perceive the material properties of objects in real-world environments, leading to a disconnect between the physical and virtual experiences.

Innovation Solution

A system and method that use artificial intelligence (AI) to determine the type of material of an object in a real-world environment by analyzing audio data from interactions with the object, such as sounds produced when the object is touched or moved, and applying this information to create a corresponding virtual representation in augmented or virtual reality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio data analysis using AI model is implemented to determine material type, then the realism and immersion of virtual environment is improved, but the device complexity and processing requirements increase

Engineering Contradiction:
Improveaccuracy of material identificationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

An AI model serves as an intermediary component that bridges audio data capture and material type determination. The model receives audio signals from microphones, processes them through trained neural networks, and outputs material classifications. This intermediary layer enables accurate material identification without requiring direct complex analysis in the main system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The AI model is trained in advance using datasets containing audio recordings and corresponding material type labels. This preliminary training phase prepares the model to perform material identification tasks without requiring complex real-time computation during actual use. The pre-trained model can be deployed as a standalone component that simplifies the overall system architecture.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If multiple types of sensor data are collected and processed to determine material properties, then the precision of virtual replication is improved, but the loss of time for data processing increases

Engineering Contradiction:
Improveaccuracy of material characterizationVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system extracts and processes only the most relevant audio features from captured sound data for material identification. Rather than analyzing all possible audio characteristics, the AI model focuses on extracting key features such as frequency spectra, temporal patterns, and acoustic signatures that are most indicative of material properties. This selective extraction reduces processing time while maintaining identification accuracy.

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If audio cues from real-world objects are captured and replicated in virtual space, then the user perception and interaction realism is improved, but the difficulty of detecting and measuring material characteristics increases

Engineering Contradiction:
Improvepreservation of material characteristicsVSAvoidcomplexity of material analysis
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The system replaces complex physical material analysis with acoustic-based detection. Instead of requiring direct contact with or visual inspection of materials, the system uses microphones to capture audio signatures and an AI model to interpret them. This substitution of mechanical/visual detection methods with acoustic sensing and computational analysis simplifies the measurement process while preserving material characteristic information.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12318684B2Systems and methods for determining a type of material of an object in a real-world environment
Publication Date: 2025.06.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12318684B2 patent drawing
  • US12318684B2 patent drawing
  • US12318684B2 patent drawing

AI summary

Methods and systems for determining a type of material of an object in a real-world environment are described. One of the methods includes receiving a plurality of sets of audio data based on sounds received from a plurality of objects within a plurality of environments. The method further includes receiving a plurality of sets of input data regarding a plurality of types of materials of the plurality of objects, training an artificial intelligence (AI) model based on the plurality of sets of audio data and the plurality of sets of input data, and applying the AI model to a set of audio data captured from the real-world environment to determine the type of material of the object within the real-world environment to enhance the realism of augmented reality (AR) or virtual reality (VR) video games and applications.