AI Physics Attribution for 3D Point Cloud Animation

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Solution Overview

Problem

Animation of three-dimensional (3D) models lacks realism due to the absence of real-world physics, making it time-consuming and prone to human error to manually define animation physics, especially for complex models, and unintuitive for users unfamiliar with the required parameters.

Innovation Solution

A system using artificial intelligence and machine learning to automatically define and attribute animation physics to 3D models formed by point clouds, analyzing density, distribution, and color properties to classify and simulate realistic movements and interactions, providing intuitive tools for users to visualize and customize physics properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual definition of animation physics is used, then users can control physics parameters, but it is extremely time-consuming and prone to human error

Engineering Contradiction:
Improveaccuracy of animation physicsVSAvoidtime required to define animation physics
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system automatically defines animation physics by analyzing the 3D model's geometric properties (surface area, volume, density distribution) and classifying objects into physics categories without requiring manual user input. The AI system serves itself by extracting physical characteristics directly from the model data, eliminating the need for users to manually define physics parameters while maintaining accurate physics simulation.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If manual definition of animation physics is used, then users can customize physics properties, but it is unintuitive for users unfamiliar with required parameters

Engineering Contradiction:
Improveintuitiveness of physics definitionVSAvoidcomplexity of physics parameters
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system extracts and hides the complexity of physics parameters from the user interface. Instead of presenting users with complex physics equations and parameters, the system automatically derives all necessary physics properties from the 3D model's geometric data, removing the barrier of technical complexity while preserving customization capability through high-level object classification.

Inventive Principle:
Principle #2Taking out (Extraction)

3Productivity

If automatic definition of animation physics is used, then time consumption is reduced, but accuracy may be compromised

Engineering Contradiction:
Improvespeed of defining animation physicsVSAvoidaccuracy of animation physics
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent replaces manual mechanical definition processes with an AI-based automated system that uses machine learning models trained on physical principles. The system substitutes human expertise with computational analysis that processes 3D model data through neural networks, achieving both high productivity through automation and high reliability through AI-driven accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Productivity

If AI-based automatic definition is used, then productivity increases, but system complexity increases

Engineering Contradiction:
Improveautomation of physics definitionVSAvoidcomplexity of AI system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The AI system is designed as a universal platform that can automatically define physics for any type of 3D model by classifying objects into broad physics categories. The system handles diverse object types (sports equipment, vehicles, characters) through a single unified AI architecture that learns from training data, avoiding the need for separate complex systems for different object types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12131415B1Systems and methods for automatic attribution of animation physics to point clouds
Publication Date: 2024.10.29 MIRIS INC
  • US12131415B1 patent drawing
  • US12131415B1 patent drawing
  • US12131415B1 patent drawing

AI summary

A three-dimensional (3D) animation system automatically assigns accurate animation physics to points of a point cloud to realistically simulate motion of the points in response to different applied forces. The 3D animation system receives the points that are defined with positions in a 3D space and with visual characteristics. The 3D animation system analyzes one or more of the positions and the visual characteristics of the points, classifies the points based on a commonality in the positions or the visual characteristics of the points being associated with a particular classification, and maps a set of animation physics that is defined for the particular classification to the points. The 3D animation system may then animate the points based on the set of animation physics generating an effect in response to a force that is applied to the points.