AI Proxy Users for Immersive Social Gaming Sessions

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Solution Overview

Problem

Current gaming and social media platforms lack integration, limiting the ability for seamless interaction and immersive gaming experiences, particularly in sharing and replaying gaming sessions.

Innovation Solution

The use of artificial intelligence (AI) to create proxy users based on real players' profiles, enabling simulated gaming sessions on social media platforms, and allowing for replaying past gaming sessions with generated proxy users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If games are integrated within social media platforms, then social interaction and sharing are improved, but game complexity and engagement depth deteriorate due to web browser environment restrictions

Engineering Contradiction:
Improvesocial interactionVSAvoidgame complexity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a cloud gaming service as an intermediary between social media platforms and full-featured games. The cloud gaming service hosts complex games on remote servers and streams them to social media platforms, allowing users to access sophisticated gaming experiences without the technical limitations of browser-based games while maintaining social integration capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent moves the game execution environment from the constrained social media platform to a separate cloud computing dimension. By separating the game rendering and processing (done in the cloud) from the social interaction layer (done on the social media platform), the system achieves both social integration and full game complexity without compromise

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If gamers share gaming experiences through screenshots or videos, then social sharing is improved, but interactive participation and replayability deteriorate

Engineering Contradiction:
Improvegaming experience sharingVSAvoidinteractive participation
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent creates a copy of the original player's gameplay session through AI-generated proxy players. These proxy players replicate the original player's actions, decisions, and playing style, allowing others to experience and replay the gaming session interactively rather than just viewing static screenshots or videos. The proxy player serves as a dynamic copy that can be controlled by other users

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms the gaming experience from a static visual record (screenshot/video) to a dynamic interactive session by changing the state parameter from observed to participatory. The AI-generated proxy player captures the essence of the original gameplay and allows new users to interact with it, effectively converting a one-way communication into a two-way interactive experience

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If AI models are used to emulate real players, then personalized gaming experiences are improved, but system complexity and computational resources worsen

Engineering Contradiction:
Improvepersonalized gaming experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a cloud-based AI service as an intermediary that handles the complex task of generating and managing proxy players. Instead of embedding complex AI models directly in the social media platform or user devices, the AI processing is offloaded to remote servers, reducing local system complexity while maintaining personalized gaming experiences

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates simplified copies (proxy players) of real players that capture essential playing characteristics without requiring full replication of the original player's system or personality. These proxy players are lightweight representations that can be generated and managed efficiently by AI systems, providing personalized experiences without proportionally increasing system complexity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250073593A1Systems and methods for deep social linking within a game environment
Publication Date: 2025.03.06 ADEIA GUIDES INC
  • US20250073593A1 patent drawing
  • US20250073593A1 patent drawing
  • US20250073593A1 patent drawing

AI summary

Systems and methods for initiating gaming sessions with proxy non-player characters based on player characters through a social media platform. The systems and methods comprise detecting a first user has launched a gaming session on a gaming platform, generating a proxy user, broadcasting on a social media platform the gaming session for a plurality of users of the social media platform to join a proxy gaming session with the proxy user, receiving a request to join the proxy gaming session from a second user, the second user from the social media platform, and establishing the proxy gaming session with the second user and the proxy user on the gaming platform. Additionally, systems and methods may allow a user to replay past gaming sessions, e.g., on a gaming platform.