AI Robot Battle Game with Wireless Card Interaction

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Solution Overview

Problem

Card games often become repetitive and unexciting when overplayed, with no existing products available to address this issue and provide variety and excitement.

Innovation Solution

An interactive robot battle game system featuring a toy robot with AI, movable limbs, and a card deck with attribute circuits that communicate wirelessly, allowing for dynamic battles and personalized gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional card games are used, then simplicity and ease of operation are maintained, but the game becomes repetitive and unexciting when overplayed

Engineering Contradiction:
Improvegame varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges traditional card games with electronic robot toys and AI technology to create a hybrid gaming system. The card deck is integrated with electronic components including attribute circuits, wireless handshaking circuits, and state machine circuits, combining the simplicity of card games with the excitement of electronic interaction and AI-driven robot battles

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The electronic pad serves multiple functions: it acts as a playing surface for cards, a wireless communication device for handshaking with robots, a state machine controller for game logic, and a display device for game information. This multi-functionality provides game variety without requiring separate complex devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If electronic components are added to cards, then interactivity and excitement are improved, but manufacturing complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidmanufacturing ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The electronic card system is segmented into separate functional modules: attribute circuits stored on the card, wireless handshaking circuits in the electronic pad, and state machine circuits in the controller. This segmentation allows each component to be manufactured independently using standard electronic manufacturing processes, reducing overall manufacturing complexity while maintaining interactivity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary wireless communication system between the cards and robots, eliminating the need for direct electronic connections. The wireless handshaking circuit and state machine circuits act as mediators, enabling interactive gameplay without complex physical connections, thus simplifying manufacturing

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240390780A1Interactive Robot Battle Game
Publication Date: 2024.11.28 SWEARINGEN DONALD
  • US20240390780A1 patent drawing

AI summary

The Robot Warrior League is the only product of its kind that combines artificial intelligence, an electronic toy robot possessing LED indicators based on damage administered, and playing cards/dice for controlling actions in order to create a dynamic gaming experience that is sure to entertain individuals of varying ages. This unprecedented product is uniquely designed with modern technological features, challenging level options for increased complexity and exciting tasks to ensure users are constantly entertained while playing. Moreover, the Robot Warrior League includes robots that physically simulate battle through AI, and special effect cards that enable specific powers such as speed, strength, hardened skin, etc. to even further enhance robot survival abilities during attacks.