AI Screen Shooting Range with 3D Immersive Motion Tracking
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Solution Overview
Problem
Traditional screen shooting games are limited to two-dimensional experiences, failing to provide dynamic motion and realistic interactions, limiting user engagement and immersion.
Innovation Solution
A screen shooting range and method utilizing artificial intelligence technologies, featuring multiple shooting spaces with varied themes, sensor units for motion detection, image display units for dynamic image projection, and wireless guns with recoil simulation, allowing users to engage in three-dimensional and complex shooting games with immersive motion-based interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a two-dimensional screen shooting game is used, then the device complexity is reduced and ease of operation is improved, but the realism and user engagement are insufficient
Solution Approach 1:
The patent transitions from traditional two-dimensional screen-based shooting games to a three-dimensional virtual reality environment. Multiple screens are arranged in different spatial positions (front, left, right, above, below) to create a 360-degree immersive shooting space, allowing users to move freely and experience realistic battle scenarios from multiple dimensions.
2Adaptability or versatility
If multiple screens and structures are added to create a three-dimensional shooting space, then realism and user engagement are improved, but device complexity increases
Solution Approach 1:
The patent employs a controller that centrally manages and coordinates multiple screens, structures, sensor units, and image display units. This centralized control system allows a single controller to regulate the positions and motions of multiple components, reducing the need for separate control mechanisms for each element and thereby managing device complexity while maintaining the multi-dimensional realistic environment.
Solution Approach 2:
The patent integrates multiple functional components (screens, structures, sensor units, image display units) into a unified shooting space system. These components work together as a coordinated whole, with the controller merging their operations to create a seamless immersive experience, rather than operating as separate independent systems.
3Adaptability or versatility
If sensor units and moving means are implemented for motion detection and structure relocation, then dynamic motion interactions are improved, but device complexity and cost increase
Solution Approach 1:
The patent incorporates sensor units that detect user motion and position in real-time. This detection information is fed back to the controller, which then adjusts the positions and motions of structures and image display units accordingly. This feedback loop enables dynamic motion interactions where the environment responds to user actions, creating a more realistic and engaging experience.
Data Source
AI summary
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.


