AI Screen Shooting Range with 3D Immersive Motion Tracking

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Solution Overview

Problem

Traditional screen shooting games are limited to two-dimensional experiences, failing to provide dynamic motion and realistic interactions, limiting user engagement and immersion.

Innovation Solution

A screen shooting range and method utilizing artificial intelligence technologies, featuring multiple shooting spaces with varied themes, sensor units for motion detection, image display units for dynamic image projection, and wireless guns with recoil simulation, allowing users to engage in three-dimensional and complex shooting games with immersive motion-based interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a two-dimensional screen shooting game is used, then the device complexity is reduced and ease of operation is improved, but the realism and user engagement are insufficient

Engineering Contradiction:
Improveease of operationVSAvoidrealism
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transitions from traditional two-dimensional screen-based shooting games to a three-dimensional virtual reality environment. Multiple screens are arranged in different spatial positions (front, left, right, above, below) to create a 360-degree immersive shooting space, allowing users to move freely and experience realistic battle scenarios from multiple dimensions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple screens and structures are added to create a three-dimensional shooting space, then realism and user engagement are improved, but device complexity increases

Engineering Contradiction:
ImproverealismVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs a controller that centrally manages and coordinates multiple screens, structures, sensor units, and image display units. This centralized control system allows a single controller to regulate the positions and motions of multiple components, reducing the need for separate control mechanisms for each element and thereby managing device complexity while maintaining the multi-dimensional realistic environment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent integrates multiple functional components (screens, structures, sensor units, image display units) into a unified shooting space system. These components work together as a coordinated whole, with the controller merging their operations to create a seamless immersive experience, rather than operating as separate independent systems.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If sensor units and moving means are implemented for motion detection and structure relocation, then dynamic motion interactions are improved, but device complexity and cost increase

Engineering Contradiction:
Improvedynamic motion interactionsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent incorporates sensor units that detect user motion and position in real-time. This detection information is fed back to the controller, which then adjusts the positions and motions of structures and image display units accordingly. This feedback loop enables dynamic motion interactions where the environment responds to user actions, creating a more realistic and engaging experience.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11707668B2Screen shooting range and method of playing screen shooting game using artificial intelligence technology
Publication Date: 2023.07.25 NSPARK INC
  • US11707668B2 patent drawing
  • US11707668B2 patent drawing
  • US11707668B2 patent drawing

AI summary

The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.