AI Strategy Guide System for Interactive Games

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Solution Overview

Problem

Current AI technologies, based on the computer-oriented paradigm, often interrupt user experience in game environments by continuously intervening without understanding changes in user mindset, attitude, and states, leading to regression in user achievement and satisfaction.

Innovation Solution

An AI-based strategy guide system that generates an environment to interact with users, controlling their strategy by changing the environment based on observed decision-making, using reinforcement learning signals and prediction errors to optimize user experience and induce specific behaviors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the computer continuously intervenes to maximize user satisfaction based on computer-oriented paradigm, then the computer can achieve its single objective of user achievement maximization, but the user learning experience is interrupted and user satisfaction regresses

Engineering Contradiction:
Improveuser achievement maximizationVSAvoiduser learning experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements a feedback mechanism by observing user decision-making processes and behavioral changes in real-time. The AI agent monitors user states, detects changes in user mindset and attitude, and adjusts its intervention strategy accordingly. This feedback loop enables the system to distinguish between moments when intervention is beneficial and when it would interrupt the user's learning process, thereby resolving the contradiction between maximizing achievement and preserving learning experience.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The intervention strategy is made dynamic rather than static. The AI agent continuously adapts its level and type of intervention based on the observed user state. When the user is in a learning phase, the system reduces intervention to preserve the learning experience. When the user achieves a stable understanding, the system increases intervention to maximize achievement. This dynamic adjustment resolves the contradiction by making the intervention intensity variable rather than constant.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the computer provides direct intervention to change user behavior, then user efficiency is enhanced, but the computer cannot understand changes in user mindset and attitude that frequently occur

Engineering Contradiction:
Improveuser efficiencyVSAvoidunderstanding user mindset changes
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary observation and analysis of user behavior patterns before implementing direct intervention. By continuously monitoring user decisions and detecting changes in mindset and attitude in advance, the system prepares appropriate intervention strategies that are tailored to the user's current state. This preliminary action enables the computer to understand and adapt to user changes before they fully manifest, resolving the contradiction between efficient intervention and understanding user mindset.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables the user to partially self-regulate their learning process by providing subtle environmental modifications rather than direct commands. The AI agent creates conditions that guide users toward desired behaviors without explicitly controlling them, allowing users to maintain awareness of their own mindset changes. This self-service approach enhances user efficiency while preserving the system's ability to detect and adapt to user state changes.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the computer reacts to environment based on game output, then the computer can provide strategy advice, but the computer interrupts user learning when changes in user state are not understood

Engineering Contradiction:
Improvestrategy provisionVSAvoiduser learning achievement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system uses feedback from multiple sources including game output, user decision-making patterns, and detected changes in user state. Rather than reacting solely to game output, the AI agent integrates information about user mindset and attitude changes into its decision-making process. This comprehensive feedback mechanism allows the system to provide strategy advice at optimal moments when it will enhance rather than interrupt learning, resolving the contradiction between strategy provision and learning achievement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The strategy provision mechanism is made dynamic by adjusting the frequency, timing, and detail of strategy advice based on the user's current learning state. When the system detects that the user is actively learning and making progress, it reduces strategy intervention. When the user plateaus or makes errors, the system increases strategy provision. This dynamic adaptation ensures that strategy advice enhances learning achievement rather than interrupting it, while still maintaining ease of operation through timely guidance.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11626030B2Apparatus and method for eliciting optimal strategy of the humans in the interactive games using artificial intelligence
Publication Date: 2023.04.11 KOREA ADVANCED INST OF SCI & TECH
  • US11626030B2 patent drawing
  • US11626030B2 patent drawing
  • US11626030B2 patent drawing

AI summary

Disclosed is a strategy guide method performed by an artificial intelligence (AI)-based strategy guide system, the method including generating an environment that interacts with a user; and controlling a strategy of the user based on a preset multi-objectives by changing the environment in response to observing a decision making of the user in the environment.