AI Training Simulation for Open-Question Soft Skill Practice

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Solution Overview

Problem

There is a limited availability of effective training methods for developing soft skills, particularly in the form of interactive and engaging simulations that can help individuals improve their soft skills, such as active listening and empathy, which are crucial for professional and personal success.

Innovation Solution

A method and system using an electronic computing device to provide a training simulation that selects tasks for users, analyzes their questions, and provides hints only when open questions are asked, incorporating a large language model for role-playing scenarios to enhance soft skill development, particularly through active listening and empathy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional training methods (workshops, seminars, role plays) are used for soft skill development, then participants can practice skills in realistic situations, but training availability and frequency are limited

Engineering Contradiction:
Improvetraining accessibilityVSAvoidskill development efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system enables self-directed training where users independently engage with AI agents in simulated scenarios without requiring external trainers or facilitators. Users can practice soft skills at any time by initiating conversations with AI agents, making the training process autonomous and continuously accessible.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Physical training environments (classrooms, workshops) are replaced with a digital AI-based simulation system. The mechanical interaction with human trainers and peers is substituted with automated AI agents that can provide unlimited practice opportunities without physical constraints.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If open questions are required to progress in the training simulation, then soft skills like active listening and empathy are developed, but the training complexity increases

Engineering Contradiction:
Improvesoft skill development effectivenessVSAvoidtraining system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system provides immediate feedback by analyzing user questions and determining whether they are open or closed. When users ask closed questions, the AI agent responds in a way that encourages more open questioning, creating a feedback loop that guides skill development without requiring complex instructional overlays.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The training difficulty and requirements are dynamically adjusted based on user performance. The system adapts the complexity of scenarios and the strictness of open question requirements based on the user's demonstrated skill level, making the training process flexible rather than static.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If AI agents with large language models are used for role-playing scenarios, then interactive and engaging training is provided, but computational resources and system complexity increase

Engineering Contradiction:
Improvetraining scenario flexibilityVSAvoidcomputational system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single AI agent architecture based on large language models serves multiple training purposes across different soft skills (communication, negotiation, empathy, active listening). The same underlying system handles diverse scenarios by adjusting prompts and evaluation criteria rather than requiring separate specialized systems for each skill type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4704066A1A method for providing a training simulation for a person by an electronic computing device, a computer program product, a computer-readable storage medium, as well as an electronic computing device
Publication Date: 2026.03.04 SIEMENS AG
  • EP4704066A1 patent drawingFigure 1~2
  • EP4704066A1 patent drawing
  • EP4704066A1 patent drawing

AI summary

The invention relates to a method for providing a training simulation (22) for a person (20) by an electronic computing device (10), comprising the steps of selecting a task (36) to be solved by the person (20) out of a plurality of stored tasks (36) by the electronic computing device (10); providing an input platform (32) for capturing at least one question (38) from the person (20) for solving the task (36) by the electronic computing device (10); receiving the question (38) inputted by the person (20) by the electronic computing device (10); analyzing the received question (38) if the question (38) is an open question (38) by the electronic computing device (10); and if the received question (38) is an open question (38), generating a hint for the person (20) to solve the task (36) by the electronic computing device (10). Furthermore, the present invention relates to a computer program product, a computer-readable storage medium, as well as to an electronic computing device (10).