AI Video Blending for Gaming Display Overlay Without Interference

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Solution Overview

Problem

Existing video switching devices (VSDs) for integrating gaming and player tracking/accounting system functionalities on a shared display face challenges such as wasted space due to non-uniform scaling, time-consuming content formatting, and interference between game and player tracking/accounting system content, particularly when the game display mode is portrait or landscape.

Innovation Solution

A video blending device (VBD) uses a single hardware component to integrate player tracking/accounting system functions with gaming functions on a video display, employing an overlay rules system (ORS) and artificial intelligence (AI) to determine when to overlay player tracking/content on the game, generate matching buttons, and ensure seamless integration without scaling, using a large language model (LLM) to analyze game activity and button locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a separate player tracking display is used, then player tracking information can be displayed, but the display space is underutilized and player engagement is reduced

Engineering Contradiction:
Improvedisplay space utilizationVSAvoidplayer engagement
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent combines the gaming display and player tracking display into a single shared display device. The video switching device receives video signals from both the gaming system and player tracking system, then switches or blends these signals to display on the shared display, thereby utilizing the full display area while maintaining both functionalities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The shared display serves multiple functions: displaying gaming content, player tracking information, promotional content, and account balances. The video switching device enables this multi-functionality by managing multiple video inputs and determining what content to display at any given time based on various conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If video content from gaming and player tracking systems is displayed simultaneously on a shared display, then display space is utilized, but content interference and scaling issues occur

Engineering Contradiction:
Improvedisplay space utilizationVSAvoidcontent rendering accuracy
Core Design Contradiction:
Area of stationary objectVSManufacturing precision

Solution Approach 1:

The video switching device dynamically switches between different video inputs and dynamically adjusts the display content based on various conditions such as game state, player tracking events, and promotional timing. This dynamic control prevents content interference while maintaining full display utilization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The video switching device acts as an intermediary between the gaming system, player tracking system, and the shared display. It receives video signals from multiple sources, processes and switches them according to predefined rules and conditions, then outputs the appropriate video signal to the display, thereby preventing content interference while utilizing the full display area.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If player tracking content is overlaid on game display, then player engagement is enhanced, but game operation may be interfered with

Engineering Contradiction:
Improveplayer engagementVSAvoidgame operation integrity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The video switching device monitors the state of both the gaming system and player tracking system, using this feedback to dynamically determine what content to display. For example, it can detect when a player is actively playing versus when they are between games, and adjust the display accordingly to enhance engagement without interfering with game operation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The display content dynamically changes based on game state and player tracking events. The video switching device adjusts in real-time what content is displayed, switching between gaming content, player tracking information, and promotional content based on current system conditions, thereby enhancing engagement while maintaining game integrity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260051219A1Video blending device utilizing artificial intelligence
Publication Date: 2026.02.19 LNW GAMING INC
  • US20260051219A1 patent drawing
  • US20260051219A1 patent drawing
  • US20260051219A1 patent drawing

AI summary

A video blending device connected to an electronic gaming machine and a player tracking system determines whether to display player tracking content. If so, it captures game images and sends them with a prompt to a large language model (LLM), the prompt configured to determine if a game is active. If not, the video blending device displays the player tracking content. The video blending device also uses prompts to the LLM to determine game button locations and appearances and to generate a new, similar-looking player tracking button, which is then displayed in an appropriate location.