AI System Using Virtual Human Objects for Natural Conversation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current artificial intelligence systems lack the ability to engage in natural conversations, as they primarily rely on pre-programmed scenarios and fail to understand unexplicit meanings or consider the emotions and intentions of human partners, limiting their social interaction capabilities.

Innovation Solution

An artificial intelligence system that includes a storage for human-like data models, a generator to create human-like objects, a world builder to construct virtual environments, and an output determiner to recognize and respond to external situations, allowing for natural and considerate interactions by simulating human thoughts and emotions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If AI systems use pre-programmed scenarios for conversation, then the system structure is simple and reliable, but the AI cannot understand unexplicit meanings or emotions, resulting in unnatural conversations

Engineering Contradiction:
Improvenatural conversation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual human object that copies human characteristics including appearance, motion, and thought patterns. This virtual object is disposed on a second platform to simulate human-like behavior and thought processes, enabling natural conversations without requiring complex real-time emotion analysis systems.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system divides the AI architecture into separate platforms: a first platform for external world reproduction and a second platform for internal thought simulation. This segmentation allows the system to handle complex conversation tasks by dividing them into manageable components - external perception and internal simulation are separated, making the overall system more manageable despite the increased functionality.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If AI systems merely reproduce pre-prepared scenarios, then the system is easy to operate and maintain, but it cannot make natural conversations or small talks with humans

Engineering Contradiction:
Improveoperation simplicityVSAvoidnatural interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The virtual human object on the second platform autonomously generates thoughts and responses based on its programmed human-like characteristics. The system serves itself by automatically simulating human thought processes and selecting appropriate responses without requiring manual programming of each conversation scenario, maintaining ease of operation while enabling natural interaction.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If AI systems lack understanding of human emotions and intentions, then the system design is simple, but it cannot behave socially or understand unexplicit meanings

Engineering Contradiction:
Improvesocial behavior capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a virtual human object that copies human social characteristics including emotions, intentions, and thought patterns. This virtual object is disposed on a second platform to simulate human-like behavior, enabling the AI to understand and respond to social cues without requiring complex real-time emotion analysis hardware.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The second platform acts as an intermediary between the external world (first platform) and the AI's response generation. It mediates by simulating human thoughts and emotions in advance, allowing the system to understand social meanings and intentions before generating responses, thus reducing the complexity of real-time social processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20230028730A1Artificial intelligence system, artificial intelligence program, and natural language processing system
Publication Date: 2023.01.26 ROBOMIND INC
  • US20230028730A1 patent drawing
  • US20230028730A1 patent drawing
  • US20230028730A1 patent drawing

AI summary

An artificial intelligence system includes: a storage configured to previously store a data model; a generator configured to extract the data model from the storage and generate a human object capable of reproducing a motion and a thought of a human; a world builder including a first platform and a second platform and configured to construct a world in which a motion and a thought of the human object are developed, the human object being disposed on the first platform and the second platform; the external world reproduction unit configured to dispose the human object on the first platform and reproduce an external world; and an output determiner configured to obtain an external situation by recognizing the external world reproduced on the first platform, dispose the human object on the second platform, and determine an output to the outside by manipulating the human object.