Air Drawing Game With Light Tracking And Digital Overlay

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Solution Overview

Problem

Traditional drawing games like Pictionary are limited by the need for physical drawing boards, which restrict the number of participants and are not always readily available, especially in a technology-driven society.

Innovation Solution

A skills game system that includes a trackable drawing device with an active indicator and a smartphone or tablet application that recognizes the indicator's movements to generate digital drawings on the device's display, allowing players to draw in the air and overlay their drawings on a real-time video feed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a small physical drawing board is used, then the game can be played with basic equipment, but the number of participants that can be included on a team is limited

Engineering Contradiction:
Improveavailability of drawing boardVSAvoidnumber of participants
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent creates a digital copy of the drawing board experience by using a smartphone or tablet display to show the drawing. The camera captures the artist's movements and reconstructs the drawing digitally, allowing multiple participants to view the drawing simultaneously on the same device without needing additional physical boards.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from a two-dimensional physical surface to a three-dimensional air-space drawing environment. The trackable drawing device allows the artist to draw in the air, and the system maps these three-dimensional movements onto a two-dimensional display, creating a new dimension of interaction that accommodates more participants.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a large physical drawing board is used to allow more participants to view the drawing, then the number of participants increases, but large drawing boards are not always readily available

Engineering Contradiction:
Improvenumber of participantsVSAvoidavailability of drawing board
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent makes the drawing board universal by using a smartphone or tablet, which are devices that most people already own. The same device serves multiple functions: it captures the drawing via camera, processes the image data, displays the drawing to multiple participants, and even provides audio feedback. This eliminates the need for specialized large drawing boards.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a digital replica of the drawing experience that can be viewed by unlimited participants simultaneously on the same device. The digital drawing can be scaled to fit the entire display area, providing the equivalent of a large drawing board without requiring physical space.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If traditional physical drawing boards are used, then the game follows traditional rules, but the game does not incorporate prevalent electronic devices

Engineering Contradiction:
Improveintegration with electronic devicesVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical system of physical drawing boards, chalk, and paper with an electronic system. The camera captures light reflections, the processor analyzes the data, and the display renders the drawing digitally. This substitution integrates prevalent electronic devices into the game while maintaining the core drawing and guessing mechanics.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system uses the smartphone or tablet's existing components (camera, processor, display, speakers) to perform all necessary functions. The device serves itself by using its own hardware resources to capture, process, display, and provide audio feedback for the drawing game, eliminating the need for external specialized equipment.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a modern, engaging version of drawing games that can be played with any number of participants without the need for physical drawing boards, increasing accessibility and appeal by utilizing prevalent electronic devices.

Implementation Method 1

The trackable drawing device includes an active indicator that can be selectively activated, such as an illumination source that can be selectively activated to emit at least one specific frequency of light

Methodology Applied
Scientific EffectLight emission: Light

Implementation Method 2

the drawings overlay a real-time video feed captured by a camera included in the electronic device

Methodology Applied
Scientific EffectVideo capture: Photography

Data Source

PatentUS11224798B2Skills game
Publication Date: 2022.01.18 MATTEL INC
  • US11224798B2 patent drawing
  • US11224798B2 patent drawing
  • US11224798B2 patent drawing

AI summary

A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.