Albedo Texture Neural Rendering for Fast 3D Novel View Synthesis

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Solution Overview

Problem

Neural radiance field (NeRF) networks consume excessive resources and operate inefficiently, leading to delayed rendering times and quality degradation in 3D scene generation, especially on resource-constrained devices like mobile devices.

Innovation Solution

Utilize a trained set of albedo textures and a machine learning model to generate novel viewpoints of real-world objects by capturing and processing a set of training images, reducing resource consumption and improving rendering efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If NeRF networks are used for 3D scene generation, then photorealistic quality is achieved, but resource consumption increases and rendering time delays

Engineering Contradiction:
Improvephotorealistic qualityVSAvoidresource consumption
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent segments the complex NeRF network into separate components: a 3D mesh model and independent texture maps. This segmentation allows each component to be processed and stored separately, reducing the computational burden during rendering while maintaining photorealistic quality through the combination of geometric accuracy and detailed textures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates simplified copies of the scene geometry through 3D mesh models that approximate the original scenes. These mesh copies, combined with texture maps, serve as lightweight representations that consume fewer resources during rendering compared to the full NeRF networks, while still achieving photorealistic results.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If NeRF networks are used for 3D scene generation, then photorealistic quality is achieved, but rendering time increases

Engineering Contradiction:
Improvephotorealistic qualityVSAvoidrendering time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

By segmenting the rendering process into mesh generation and texture application stages, the patent enables faster rendering. The 3D mesh provides efficient geometric representation for rapid rendering, while pre-computed texture maps are applied without requiring complex neural network inference during the actual rendering phase, significantly reducing rendering time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary processing to generate 3D mesh models and compute texture maps during the training phase. This preliminary action prepares all necessary components in advance, so that during actual rendering, the system only needs to assemble and render these pre-computed elements, dramatically reducing rendering time while preserving photorealistic quality.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If NeRF networks are used on mobile devices, then 3D view generation is enabled, but device performance degrades

Engineering Contradiction:
Improve3D view generation capabilityVSAvoiddevice performance
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent creates simplified mesh-based copies of complex scenes that are much lighter than full NeRF representations. These mesh copies with texture maps can be stored in mobile device memory and rendered using standard graphics hardware, enabling 3D view generation on mobile devices without the excessive resource consumption of NeRF networks.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent uses computationally inexpensive mesh models and texture maps instead of expensive NeRF networks. These simplified representations can be quickly rendered and discarded for different viewpoints, allowing mobile devices to generate multiple 3D views without sustained high performance requirements, thus protecting device performance.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS12548275B2Neural rendering using trained albedo textures
Publication Date: 2026.02.10 SNAP INC
  • US12548275B2 patent drawing
  • US12548275B2 patent drawing
  • US12548275B2 patent drawing

AI summary

Methods and systems are disclosed for performing operations for generating a photorealistic rendering of an object. The operations include: accessing a set of albedo textures and a machine learning model associated with a real-world object, the set of albedo textures and a machine learning model having been trained based on a plurality of viewpoints of the real-world object; obtaining a three-dimensional (3D) mesh of the real-world object; receiving input that selects a new viewpoint that differs from the plurality of viewpoints of the real-world object; and generating a photorealistic rendering of the real-world object from the new viewpoint based on the 3D mesh of the real-world object, the set of albedo textures, and the machine learning model associated with the real-world object.