Aligned Set Selector Display With Blocking Element Awards

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Solution Overview

Problem

Existing gaming systems lack dynamic and engaging mechanisms for awarding players in primary and secondary games, particularly in determining and displaying aligned sets with blocking elements and secondary awards in a way that enhances player interaction and reward opportunities.

Innovation Solution

A gaming system that includes a processor and memory device to display aligned sets with primary and secondary award indicators, blocking elements, and a set selector, which triggers events to indicate set selections, removal of blocking elements, and release of aligned sets, providing various award indications and opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system displays multiple aligned sets with blocking elements and secondary awards, then player engagement and award opportunities increase, but the device complexity and difficulty of detecting and measuring game states increase

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game award structure is segmented into multiple independent aligned sets (first aligned set, second aligned set, third aligned set), each with its own blocking elements and award indicators. This segmentation allows the system to manage complexity by dividing the overall game state into discrete, manageable units that can be independently tracked and awarded.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a vertical dimension to the display by stacking aligned sets one above another, with blocking elements positioned at different vertical levels. This dimensional arrangement allows multiple award opportunities to be displayed in a compact space while maintaining clear visual separation and tracking of each set's state.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If blocking elements are used to control release of aligned sets, then player engagement increases through dynamic manipulation, but the difficulty of detecting and measuring game state increases

Engineering Contradiction:
Improvegame dynamicsVSAvoidset selection detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The display device utilizes visual changes (analogous to color changes in the principle) to indicate the state of aligned sets and blocking elements. When a blocking element is removed or an aligned set is released, the display provides visual feedback through changes in the appearance of indicators, making the game state easily detectable despite the complex underlying mechanics.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The system provides immediate visual feedback when a set selector triggering event occurs, showing the removal of blocking elements and the release of aligned sets. This feedback mechanism ensures that players can easily track the game state and understand the consequences of their selections, reducing the perceived complexity.

Inventive Principle:
Principle #23Feedback

3Loss of information

If multiple set selector triggering events are displayed with various indications, then player engagement and information provided to player increase, but the loss of information and display complexity increase

Engineering Contradiction:
Improveinformation clarityVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display information is segmented into distinct components: aligned set indicators, blocking element indicators, and award indicators. Each component serves a specific informational purpose and is visually separated from others, allowing the player to process information in manageable chunks rather than as a single complex display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system displays all possible triggering events and their associated indications in advance, before the player makes selections. This preliminary display of information allows players to understand the full range of possibilities and outcomes, reducing information loss by ensuring all relevant data is visible and comprehensible before game play commences.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12542032B2Aligned sets associated with a set selector and underlying symbol displays
Publication Date: 2026.02.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US12542032B2 patent drawing
  • US12542032B2 patent drawing
  • US12542032B2 patent drawing

AI summary

Gaming systems and methods that provide aligned sets associated with a set selector and underlying symbol displays for plays of a game.