All-Photonics Network Service Server for E-Sports Delay Equalization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing Internet communication schemes struggle to equalize delay times for multiple players, making it difficult to conduct fair remote E-sports championships, especially when using first-person shooter games.

Innovation Solution

A service providing server system that utilizes an all-photonics network to manage and equalize delay times by generating and connecting photonic paths, with a photonic path determining unit ensuring that delay time differences are minimized and a service providing unit delivering a common service experience across terminals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If virtual machine is arranged in physical game server to adjust delay time difference, then delay time difference between hubs can be adjusted, but CPU processing and memory resources are consumed for buffer causing resource waste and increased electric power consumption

Engineering Contradiction:
Improvedelay time differenceVSAvoidelectric power consumption
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

The patent extracts the buffer function from the game server's CPU and memory resources, and implements it using optical buffer technology in the all-photonics network. This separates the time adjustment function from computational resources, eliminating the need for CPU processing and memory allocation for buffer operations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the mechanical/electrical buffer system (using CPU and memory) with an optical buffer system using photonic paths. This substitution eliminates the energy consumption associated with electronic buffer operations while maintaining the delay adjustment capability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If virtual machine is arranged in physical game server to adjust delay time difference, then delay time difference between hubs can be adjusted, but load is added to terminal apparatus of player who is client

Engineering Contradiction:
Improvedelay time differenceVSAvoidload on terminal apparatus
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent extracts the delay adjustment functionality from the terminal apparatus and centralizes it in the all-photonics network infrastructure. The terminal apparatus no longer needs to perform buffer operations or delay management, reducing its computational load and complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The all-photonics network acts as an intermediary between the game server and terminal apparatus, handling all delay adjustment operations. This mediator absorbs the complexity of delay management, preventing it from being transferred to the terminal apparatus.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If best-effort delivery is used in current Internet communication scheme, then communication flexibility is maintained, but communication line quality such as communication band and delay cannot be ensured

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidcommunication line quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent establishes dedicated photonic paths in advance before communication occurs. These pre-configured optical channels guarantee specific delay characteristics and bandwidth, eliminating the uncertainty of best-effort delivery while maintaining network flexibility through path selection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates equal delay conditions for all players by carefully selecting and configuring photonic paths to achieve equal or near-equal delay times from the game server to each terminal apparatus. This equipotential approach ensures fair gaming conditions regardless of geographic location.

Inventive Principle:
Principle #12Equipotentiality

4Loss of time

If players assemble in the same site for E-sports championship via Ethernet hub, then delay time equality can be achieved, but remote E-sports championship cannot be realized

Engineering Contradiction:
Improvedelay time equalityVSAvoidremote championship capability
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The patent replaces the physical co-location requirement (Ethernet hub at same site) with an all-photonics network infrastructure that can deliver equal delay times over long distances. This substitution enables remote championships by decoupling delay equality from geographic proximity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from a two-dimensional solution (physical proximity) to a four-dimensional solution by adding optical path configuration and delay management dimensions. This allows delay equality to be achieved not just through physical proximity but through intelligent photonic path selection and configuration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250038876A1Service providing server, service providing method, and service providing system
Publication Date: 2025.01.30 SONY GROUP CORP
  • US20250038876A1 patent drawing
  • US20250038876A1 patent drawing
  • US20250038876A1 patent drawing

AI summary

[Object] To equalize delay times when providing a common service to a plurality of terminal apparatuses. [Solving Means] A service providing server includes: an all-photonics network communication interface for connecting to an all-photonics network; a photonic path management unit that requests a network management server to generate and connect respective photonic paths to a plurality of terminal apparatuses connectable to the all-photonics network; a photonic path determining unit that determines to use the respective photonic paths with respect to which a delay time difference becomes equal to or smaller than a target value, the delay time difference being a difference between delay times of the respective photonic paths generated by the network management server; and a service providing unit that provides a common service that users of the plurality of terminal apparatuses experience together to the plurality of terminal apparatuses via the respective photonic paths with respect to which the delay time difference becomes equal to or smaller than the target value, the respective photonic paths being connected by the network management server.