Wagering Game Alterable Math Feature Session Persistence

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Solution Overview

Problem

Current gaming machines lack incentives for players to return to a game after leaving, as accumulated assets are lost, leading to player frustration and 'vulturing' behavior, and there is a need to vary the gaming experience by altering the math feature based on player history and providing different types of awards.

Innovation Solution

A method and system that allow players to store and restore game-play characteristics, such as assets and math features, across gaming sessions, altering the gaming math based on previous play history to enhance the gaming experience and provide incentives for return play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to accumulate assets during gaming sessions, then player engagement and entertainment value increase, but player frustration and vulturing behavior increase when players leave and lose their accumulated assets

Engineering Contradiction:
Improvegaming experience variationVSAvoidplayer frustration and vulturing behavior
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent applies dynamics by making the math feature alterable based on player history. The gaming terminal dynamically changes game parameters such as payout percentages, bonus frequencies, and volatility levels according to the player's accumulated assets and playing patterns. This dynamic adjustment ensures that as players accumulate more assets, the game becomes more favorable to them, reducing frustration and discouraging vulturing behavior by other players.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying key gaming mathematics parameters including return-to-player (RTP) percentages, bonus trigger frequencies, symbol distribution, and payout structures. These parameters are adjusted based on the player's asset accumulation level and historical play data, creating a personalized gaming experience that adapts to each player's progress and reduces negative behaviors.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the gaming math feature remains static, then game simplicity and operational ease are maintained, but player engagement and entertainment value decrease over time

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-establishing a player history database and predetermined math feature adjustment algorithms before gaming sessions begin. The system pre-calculates optimal math feature modifications based on expected player progress and asset accumulation patterns. This allows the complex adaptive behavior to be implemented through pre-programmed rules rather than requiring complex real-time decision-making, maintaining operational simplicity while achieving high player engagement.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If players can return to a game at a later time, then player retention and incentive to return increase, but asset management and game state restoration complexity increase

Engineering Contradiction:
Improvereturn play incentiveVSAvoidasset restoration system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements copying by creating and storing digital copies of the player's game state, including accumulated assets, current game progress, and active bonuses, in a database. When players return to the game, the system retrieves these stored copies and restores the exact game state, allowing players to continue seamlessly. This copying mechanism simplifies asset management by externalizing storage to a database rather than requiring complex in-memory state management, while providing strong incentives for player retention.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9478102B2Wagering game with alterable-math feature
Publication Date: 2016.10.25 LNW GAMING INC
  • US9478102B2 patent drawing
  • US9478102B2 patent drawing
  • US9478102B2 patent drawing

AI summary

A method for playing a wagering game includes receiving wager inputs from a player for a wagering game. A randomly-selected outcome is selected from a plurality of outcomes in response to receiving the wager inputs. The selecting of the randomly-selected outcome is determined in accordance with a gaming math feature. A data set representing a game-play characteristic is stored before discontinuing game-play in a gaming session. In response to the player continuing the wagering game in a subsequent gaming session, the data set is accessed. The gaming math feature for the wagering game in the subsequent gaming session is altered based on the game-play characteristic.